Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Building distribution  (Read 7645 times)

chomper

  • Member
  • **
  • Posts: 59
Building distribution
« on: September 09, 2020, 07:52:27 pm »

Big update, just tried it out (and fly77's Mig29 mod).

What data does Outerrra draw on for building distribution? Many cities have whole neigbourhoods bereft of houses where there are thousands.
Logged

KW71

  • Outerra Developer
  • Hero Member
  • *****
  • Posts: 760
  • Love OT!
Re: Building distribution
« Reply #1 on: September 09, 2020, 08:10:54 pm »

Big update, just tried it out (and fly77's Mig29 mod).

What data does Outerrra draw on for building distribution? Many cities have whole neigbourhoods bereft of houses where there are thousands.

Is data from OpenStreetMap, which is not complete in many locations.
Logged
"A man who is contented with what he has done, will never become famous for what he will do".

chomper

  • Member
  • **
  • Posts: 59
Re: Building distribution
« Reply #2 on: September 09, 2020, 08:38:40 pm »

Big update, just tried it out (and fly77's Mig29 mod).

What data does Outerrra draw on for building distribution? Many cities have whole neigbourhoods bereft of houses where there are thousands.

Is data from OpenStreetMap, which is not complete in many locations.

That makes sense. I have a plan... :D
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1563
Re: Building distribution
« Reply #3 on: September 10, 2020, 02:25:49 am »

Yeah, I thought OSM had a lot more buildings than it actually does.  There's only like small select pockets.  Even our main city has some outter portions placed, but large obvious gaps.

 :'( :'( :'(

Pretty much an entire route I take is almost 100% empty except for an extremely rare building - plus 1 downtown portion of an urban town in the middle of the route that was densely done.
« Last Edit: September 10, 2020, 02:29:00 am by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

chomper

  • Member
  • **
  • Posts: 59
Re: Building distribution
« Reply #4 on: September 10, 2020, 02:48:15 am »

Cost is probably the biggest issue, but Google Maps appears to have far more complete data for buildings and the like.
Logged

olegu32

  • Newbie
  • Posts: 7
Re: Building distribution
« Reply #5 on: September 13, 2020, 11:19:15 am »

I think i read or heard somewhere that google maps completely refused to work with outerra so they went with Bing (or maybe that was just for the map plugin ingame) Im waiting for the day elevated roadways and bridges are finally recognized and added, it would really bring cities to life but i can imagine it would be very difficult to do
Logged

sniperwolfpk5

  • Full Member
  • ***
  • Posts: 125
Re: Building distribution
« Reply #6 on: September 14, 2020, 02:54:25 am »

It would be nice if devs shed some light on different maps. Is there possibility for user to use his/her google/bing accounts?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Building distribution
« Reply #7 on: September 14, 2020, 03:13:28 am »

Do you mean 2D maps shown on the M key?
Logged