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Author Topic: Oculus Rift - Crescent Bay  (Read 9616 times)

Jagerbomber

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Oculus Rift - Crescent Bay
« on: September 20, 2014, 01:31:57 pm »

New prototype already...



Crescent Bay
higher resolution, refresh rate, 360 degree tracking, LEDs on its back, and removable integrated audio.
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ZeosPantera

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Re: Oculus Rift - Crescent Bay
« Reply #1 on: September 20, 2014, 02:05:06 pm »

Trying to stop the Totem kickstarter this is. The 360° tracking (which I think a camera onboard would do better) and the onboard audio knock two bullet points off. I'd honestly rather see USB host on the helmet so I could just add one of these



and power my headphones properly.
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Jagerbomber

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Re: Oculus Rift - Crescent Bay
« Reply #2 on: September 20, 2014, 02:38:34 pm »

Nah, this is where it's at...

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HiFlyer

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Re: Oculus Rift - Crescent Bay
« Reply #3 on: September 20, 2014, 04:12:54 pm »

Oculus is old stuff. This is the future of VR!  ;D

« Last Edit: September 20, 2014, 04:16:13 pm by HiFlyer »
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Jagerbomber

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Re: Oculus Rift - Crescent Bay
« Reply #4 on: September 20, 2014, 04:42:30 pm »

But that's pretty much what's inside DK2...
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PytonPago

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Re: Oculus Rift - Crescent Bay
« Reply #5 on: October 23, 2014, 03:17:18 am »

first the nords make an tank-implementation and now Russkye make their own !



 ;D  ;D

 ... doe, no LCDs, just pure reflex collimator/HUD tech. But is interesting what they do - they have a periscope for each eye, witch has a contrast filter and onto the goggles, they project HUD information and a projection of aircraft positions (taken from radar data and possibly from future integrated Air systems - objects in air from all air and ground based radars from kinda US battle network) ... its an interesting idea for an addition for the oculus feel, when sim/game helmet HUD elements get a kick in.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.