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Author Topic: Availability as a graphics library for building games "around"  (Read 13004 times)

moach

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Availability as a graphics library for building games "around"
« on: November 23, 2011, 08:14:53 am »

Hi, everyone... just got here - first post  ::)


anyways - i'm a game programmer here, and as you can imagine - this engine has caught my eye in a way that little else as done for me in quite a while  :o

flabbergasted is an understatement


anyways - i have a pretty solid idea for a game in the brew back here... and Outerra seems to fit in like it was built with this project in mind... so i ask (since a brief forum search proved fruitless):


are there any plans for Outerra being made available for third-party projects as a rendering library? - the plan would be to code the game "around" it in C++, so an SDK-like API would be a basic necessity for this usage scenario

an example of a platform with this approach would be DXStudio... or even Unity3D (although Unity is more a "code inside" than a "code around" type deal) - but this could be SO much better


it would be formidable to have Outerra as a general usage graphics core - specially so if it could be linked to external code (either statically or dynamically, whatever works best) and used as a multi-purpose world rendering platform  ;)



just a thought -- this is an awesome project, really! - hats off!  8)


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cameni

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Re: Availability as a graphics library for building games "around"
« Reply #1 on: November 23, 2011, 08:39:35 am »

Welcome here, and thanks for your kind words :)
Here are some threads that talk about our plans - there are several more, just search for indie developers of you want.

http://www.outerra.com/forum/index.php?topic=472.msg5442#msg5442
http://www.outerra.com/forum/index.php?topic=59.msg387#msg387
http://www.outerra.com/forum/index.php?topic=170.msg1755#msg1755
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