Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: "Real-time Realistic Rendering and Lighting of Forests"  (Read 3580 times)

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1477
"Real-time Realistic Rendering and Lighting of Forests"
« on: December 13, 2011, 04:06:57 pm »

I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187
There is a video.

Man, it looks like you guys have a lot of competition now...  :-\
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

TheSquiffy

  • Jr. Member
  • *
  • Posts: 26
  • newbie
Re: "Real-time Realistic Rendering and Lighting of Forests"
« Reply #1 on: December 13, 2011, 04:33:59 pm »

That guy isn't new in the scene... he's improving its work:

http://www.youtube.com/user/ebruneton

First time I seen something about him got this years ago:
http://ebruneton.free.fr/rama3/rama.avi

this is a cool demo from him:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip

Sq.



I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187
There is a video.

Man, it looks like you guys have a lot of competition now...  :-\
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6618
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: "Real-time Realistic Rendering and Lighting of Forests"
« Reply #2 on: December 13, 2011, 04:41:42 pm »

Eric Bruneton is our old nemesis :D

But seriously, he's concentrating more on the physical correctness than on the usability in games. As he wrote in a mail to me, his primary goal is to publish research papers, pioneering the way. His approaches are always inspiring to us, but there's also a lot of work involved in simplifying and reducing the load.
Logged