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Author Topic: "Real-time Realistic Rendering and Lighting of Forests"  (Read 16188 times)

Jagerbomber

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"Real-time Realistic Rendering and Lighting of Forests"
« on: December 13, 2011, 04:06:57 pm »

I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187
There is a video.

Man, it looks like you guys have a lot of competition now...  :-\
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

TheSquiffy

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Re: "Real-time Realistic Rendering and Lighting of Forests"
« Reply #1 on: December 13, 2011, 04:33:59 pm »

That guy isn't new in the scene... he's improving its work:

http://www.youtube.com/user/ebruneton

First time I seen something about him got this years ago:
http://ebruneton.free.fr/rama3/rama.avi

this is a cool demo from him:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip

Sq.



I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187
There is a video.

Man, it looks like you guys have a lot of competition now...  :-\
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cameni

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Re: "Real-time Realistic Rendering and Lighting of Forests"
« Reply #2 on: December 13, 2011, 04:41:42 pm »

Eric Bruneton is our old nemesis :D

But seriously, he's concentrating more on the physical correctness than on the usability in games. As he wrote in a mail to me, his primary goal is to publish research papers, pioneering the way. His approaches are always inspiring to us, but there's also a lot of work involved in simplifying and reducing the load.
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