Oh wait... The new trees aren't ready yet? Aw oh well. Still can't wait for a usable UI.
Trees are not ready yet but i am thinking about to put them into final release version anyway but you will have to enable them in options as WIP stuff. I am still not satisfied with the performance, but I have a few ideas how to improve it, it should add 20-30% in theory.
Now we just need more stuff to spawn.
Importer is not ready yet and won't be finished to release. But it should be available in one of the next updates. This is important feature for us but it also puts some requirements on the engine that we have to solve first, like the package management and texture management which is not very efficient now.
EDIT.. I'm a bit confused to whether the exit on top closes that toolbar or the entire game. Will that menu be persistent on top or will it autohide or be toggle-able with a keybind?
This exit closes the game. There is missing button, something like a resume game. This toolbar window is open only when you are in editing mode. It is our sandbox editor but in this case the sandbox word is not very appropriate.
I also put in my vote for some sort of picture taking mode. Hiding all Hud elements and even if it brought up DSLR style options for white balance, Fstop, focal length and shutter speed. It could be a photography simulator on top of everything else!
Just thinking, having whyte the photo-capability to enhance it by the capability to do snapshots in :"normal screen", "widescreen", "panorama" from 2 frames to full 360 degrree and an "panoramio" 360 in all three axis ... Would be an interesting feature in Outerra, as in its explore-capabilities for gamers, and/or presentation for game-modellers and developers.
Hmmm, such simulator/features need a lot of stuff we don't have yet, like depth of field, for example. But it is very good idea, such features can be reused in the video recorder later and used to improve our presentation videos.
Let's be honest - the GUI seems pretty easy to use, which is the big part of the fun.
The other, equally big part of the fun is THE DETAIL - wow, Skyrim can now [...]...
That is exactly what we want and main reason of release delay. I don't want to scare people with a terrible UI in the first public version....
Thank you for giving me yet another sleepless night - although, a REALLY sleepless night has yet to come with public demo...
I so sorry for your insomnia, we probably should not have published anything until release.