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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Main menu  (Read 31382 times)

angrypig

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Main menu
« on: February 03, 2012, 06:19:33 am »

This short video shows our main menu with graphics and controls config. Currently we are finishing version for beta testing and and if everything goes right we will release it.

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C. Shawn Smith

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Re: Main menu
« Reply #1 on: February 03, 2012, 06:30:11 am »

Just .... wow!

A very improved design, with some much needed controls.  I'm very impressed!
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rubbish

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Re: Main menu
« Reply #2 on: February 03, 2012, 07:01:13 am »

Looking very good....

Now hurry and get it out the door!!! :0
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Jak_o_Shadows

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Re: Main menu
« Reply #3 on: February 03, 2012, 07:24:39 am »

Starting to get excited now. Not that I wasn't before, but i'm really looking forward to buying Outerra.
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Do you know how hard it is to get a 51 frame gif under 10kb at a decent resolution?

mctash

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Re: Main menu
« Reply #4 on: February 03, 2012, 07:43:21 am »

Yay! Looking forward to this more than anything else right now (pc wise :) )
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[deleted]

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Re: Main menu
« Reply #5 on: February 03, 2012, 09:41:55 am »

OMG I want play now !!!!! How much time left ? 1 week ?
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DarkDXZ

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Re: Main menu
« Reply #6 on: February 03, 2012, 10:02:50 am »

Looks like it's going to the best video "game" ever...Already in the very first publicly available version. Now THAT is friggin' awesome!
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Jagerbomber

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Re: Main menu
« Reply #7 on: February 03, 2012, 01:01:35 pm »

It's cool that there's multiple VSync settings.  I never see that other than occasionally in hidden tweaks.  Though I was thinking that some people who get higher framerates and have a higher refresh rate might want 120fps or something for stereoscopic 3D or something, though I'm not an expert on it.  I've still got a 60Hz screen.  :-\
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Matt6767

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Re: Main menu
« Reply #8 on: February 03, 2012, 02:26:28 pm »

Wow it looks really great. Job well done.
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cameni

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Re: Main menu
« Reply #9 on: February 03, 2012, 02:37:29 pm »

Stereoscopic 3D needs to be handled in a different way. But given that Nvidia doesn't support stereoscopic rendering with OpenGL on consumer graphics cards anyway, we will probably only support stereoscopic 3D with displays with passive 3D tech, like LG's D2342P. Apart from not needing a special SW, they have some other advantages too - no flickering, lightweight glasses, the rendering can be optimized so it's not a 2X performance loss in comparison to mono rendering.
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Simbuilder5

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Re: Main menu
« Reply #10 on: February 03, 2012, 04:01:02 pm »

Awesome, but I would love to have the importer. Will the Google Maps on the right bottom be on the demo?(with waypoints)
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cameni

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Re: Main menu
« Reply #11 on: February 03, 2012, 05:10:42 pm »

Importer will come in the updates after the alpha release of the game. Google maps are there, but the waypoints aren't shown on the map yet, just your current position. Editing tools will be only in the game, in the demo people can only explore the world and the existing locations (or ones that other people make).
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ZeosPantera

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Re: Main menu
« Reply #12 on: February 03, 2012, 06:09:38 pm »

I will be sure to give this menu hell when we get hold of it. See how well binding to my three input devices goes.
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Jak_o_Shadows

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Re: Main menu
« Reply #13 on: February 03, 2012, 06:28:38 pm »

Yeah, thats a good point. I have an old xbox1 steering wheel + pedals hooked up to my pc, however the foot pedals are setup a little weird. It would be great if I could change around their raw input so they work properly.
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BlankCache

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Re: Main menu
« Reply #14 on: February 03, 2012, 08:01:02 pm »

If you look closely at the video you can see the waves lapping up to the shoreline :D
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