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Author Topic: Outerra Anteworld Alpha Demo  (Read 1056815 times)

cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #45 on: February 25, 2012, 03:56:43 am »

Try to uninstall the old one first, or try a driver cleaner (sweeper).
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razielb8

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Re: Outerra Anteworld Alpha Demo
« Reply #46 on: February 25, 2012, 04:17:57 am »

No luck unfortunately, thanks for your help though.
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Philpax

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Re: Outerra Anteworld Alpha Demo
« Reply #47 on: February 25, 2012, 04:50:27 am »

I'm also having some pretty horrific artifacting issues:


My GPU temp is fine (under 85 degrees) so this doesn't seem like it should be happening.
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ruarai

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Re: Outerra Anteworld Alpha Demo
« Reply #48 on: February 25, 2012, 05:18:40 am »

When I launch, it has a black screen. When I force close it, it crashes with this:
Problem Event Name:   APPCRASH
  Application Name:   outerra.exe
  Application Version:   0.0.0.0
  Application Timestamp:   4f47ec7b
  Fault Module Name:   ntdll.dll
  Fault Module Version:   6.1.7600.16559
  Fault Module Timestamp:   4ba9b29c
  Exception Code:   c0000005
  Exception Offset:   00038c19
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #49 on: February 25, 2012, 05:28:37 am »

No luck unfortunately, thanks for your help though.
What's your OS version?
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #50 on: February 25, 2012, 05:30:11 am »

Please guys attach your eng.log that's generated in the data directory, so I can inspect what's possibly wrong there.
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ruarai

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Re: Outerra Anteworld Alpha Demo
« Reply #51 on: February 25, 2012, 05:31:06 am »

Heres my crash.log
"Cannot register raw devices! err: 1004"
eng.log
http://pastebin.com/d19bAEbw
« Last Edit: February 25, 2012, 05:32:38 am by ruarai »
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #52 on: February 25, 2012, 05:45:07 am »

Thanks, it looks like an issue with a USB input device - will inspect further.
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Philpax

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Re: Outerra Anteworld Alpha Demo
« Reply #53 on: February 25, 2012, 05:50:30 am »

Here's my eng.log, but there doesn't seem to be anything of interest regarding my issues:
http://pastebin.com/5qj86iD8
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #54 on: February 25, 2012, 06:19:17 am »

Right, nothing interesting in there. Have you got any such issues with other OpenGL games?
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Philpax

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Re: Outerra Anteworld Alpha Demo
« Reply #55 on: February 25, 2012, 06:43:32 am »

Nothing. Everything else I've tried using OpenGL or D3D is fine. The artifacting goes away if I look at certain angles, but most of the time it's there.
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #56 on: February 25, 2012, 06:50:39 am »

Hmm, this is similar to issues we were having with earlier ATI drivers, but yours is ok.
When you go away somewhere (in ufo mode) far away where there are no objects, are the artifacts still there?
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SEKCobra

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Re: Outerra Anteworld Alpha Demo
« Reply #57 on: February 25, 2012, 06:59:24 am »

Really nice, looking forward to what's coming up next!

Philpax

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Re: Outerra Anteworld Alpha Demo
« Reply #58 on: February 25, 2012, 07:04:30 am »

I'm not sure if this is an issue or PEBKAC, but my UFO mode moves at a snail's pace. It seems to be moving about half a metre per second of holding down a movement key; page up and page down don't seem to do anything. However, it was working fine before, and the artifacting didn't seem to be an issue at distance. I think having user-defined objects may be related to the artifacting.
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #59 on: February 25, 2012, 07:13:53 am »

Maybe the objects affect it too, you could jump to an empty area by entering longitude & latitude coordinates in the locations window to see if it helps.
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