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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Outerra Anteworld Alpha Demo  (Read 857375 times)

ZeosPantera

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Re: Outerra Anteworld Alpha Demo
« Reply #345 on: April 08, 2012, 11:40:22 am »

The worry I have though is the lack of 3D trees and being able to place many 3D objects onto planet (for example many highly detailed 3d cities)

I can take care of the first worry..





Insane, Outerra worthy Procedurally generated random trees are coming.

oh wow, are those leaved 3D? that must be an insane amount of poly's though, can't wait to try 'em out

"This is a high poly model with 15,000 leaves and 15,000 branches (220,000 faces total), that will be used to generate lower levels of detail."

Here is the official 3d Trees Thread http://www.outerra.com/forum/index.php?topic=234

I quote
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cameni

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Re: Outerra Anteworld Alpha Demo
« Reply #346 on: April 08, 2012, 12:48:28 pm »

Hi guys. I am new here but i love your work (thats why I bought the Alpha). My question is. When we can expect 3d trees in tech demo?
After the model importer is out. There are still several issues with the 3D trees, especially with regards to their seamless transition to billboards and lighting.
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Mauser55

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Re: Outerra Anteworld Alpha Demo
« Reply #347 on: April 08, 2012, 12:52:21 pm »

Hi guys. I am new here but i love your work (thats why I bought the Alpha). My question is. When we can expect 3d trees in tech demo?
After the model importer is out. There are still several issues with the 3D trees, especially with regards to their seamless transition to billboards and lighting.

Thanks for the explanation.
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KelvinNZ

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Re: Outerra Anteworld Alpha Demo
« Reply #348 on: April 08, 2012, 08:40:03 pm »

Any idea when/how long until the model importer will be out?
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DarkDXZ

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Re: Outerra Anteworld Alpha Demo
« Reply #349 on: April 09, 2012, 03:27:13 pm »

Those trees...
Holy balls.

My new PC (that FOR SURE will run Anteworld!) is only a few days away...
I simply can't wait.

Images of tactical MMO milsims are already flying through my head like crazy...
WHERE IS MY AK-12!?
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sailor

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Re: Outerra Anteworld Alpha Demo
« Reply #350 on: April 11, 2012, 12:57:17 pm »

Very nice trees indeed!

Will you add some wind animation? Like here:


Myabe this video will be useful too:


and I love this 3D grass:

I'd like to see something like this in future releases of Outerra engine :)
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Spudly

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Re: Outerra Anteworld Alpha Demo
« Reply #351 on: April 11, 2012, 11:28:46 pm »

Those are actually really cool videos.  Probably the only way you could do that is with procedural trees also.  Would be cool!
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Chaoss

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Re: Outerra Anteworld Alpha Demo
« Reply #352 on: April 17, 2012, 06:17:17 am »

Those 3d tree videos are really awesome, would be killer to have something like that in Outerra
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outerran

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Re: Outerra Anteworld Alpha Demo
« Reply #353 on: April 17, 2012, 06:03:30 pm »

Can't repeat how nice Anteworld already is, but the potential is so high and possible paths for development so many, that it seems imposible to be able to meet everybody's expectations on how should it look when finished.

To add to this my own hopes :P, I think that  TheHunter game does an outstanding job in creating natural environment. Although I sense that the development approach is radically different between the two,  being able to generate a similar feel on the large scale of Anteworld, would be amazing.

Besides the 3D trees and grass, I think adding rivers and lakes is at least as needed.

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DarkDXZ

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Re: Outerra Anteworld Alpha Demo
« Reply #354 on: April 18, 2012, 01:27:22 pm »

Like if the thing wasn't epic enough. :D
Looking forward to those procedural trees!

Especially that I have a brand new PC that FOR SURE will run Anteworld/Outerra.
Hey, it runs Skyrim on Ultra-High like a boss, so how much of a problem would Anteworld cause it?

(it's not ATI graphics card)
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AJMB

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Re: Outerra Anteworld Alpha Demo
« Reply #355 on: April 19, 2012, 02:35:02 pm »

I've been following this for awhile now and have just downloaded the demo. Quite impressed, it actually works on my year old entry level laptop, though only at about 2 fps. No graphical errors or crashing.

For reference:
Windows 7
AMD Athlon X2 Dual-Core QL-64
ATI Radeon HD 3200
4GB Memory
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weige

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Re: Outerra Anteworld Alpha Demo
« Reply #356 on: April 20, 2012, 03:33:05 am »

Has 20 days there is no upgrade version release.
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KelvinNZ

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Re: Outerra Anteworld Alpha Demo
« Reply #357 on: April 20, 2012, 04:54:35 am »

Patience, these guys are working hard i'm sure. You try programming the world, then having everything in it interacting with each of its elements; whoever made the earth never gave anybody the instructions. These guys are making the instructions. :-)
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lookastdu

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Re: Outerra Anteworld Alpha Demo
« Reply #358 on: April 23, 2012, 02:44:54 pm »

Has 20 days there is no upgrade version release.

I think you should take into account that everything on what are now working Outerra devs isn't small piece of work: tree generator, biomes, rivers/lakes, everything of it takes a lot of time to complete, so we need to have a lot of patience. ;)
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blackviper

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Re: Outerra Anteworld Alpha Demo
« Reply #359 on: April 25, 2012, 11:42:13 am »

Call me stupid but I don't know how to start it. I installed the demo now how do i start it? Please help
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