Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 24 25 [26] 27 28 ... 36

Author Topic: Outerra Anteworld Alpha Demo  (Read 857853 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6714
  • No sense of urgency.
    • outerra.com
Re: Outerra Anteworld Alpha Demo
« Reply #375 on: May 08, 2012, 04:42:43 pm »

Oh, the "Almost there" was meant for the demo/alpha release really. I didn't have time to prepare content for the site, and because there's no specific game content yet, it wasn't updated yet. I should put something else there, along with the link on the demo.

There's still a lot of stuff to do on the engine side, that will take a considerable chunk of our time in coming months, but with the new importer and the model support we are also going to start adding game content as well. But, what aspect of "playing online" do you mean? A multiplayer support for driving/exploring?
Logged

atazs

  • Jr. Member
  • *
  • Posts: 27
Re: Outerra Anteworld Alpha Demo
« Reply #376 on: May 08, 2012, 04:46:04 pm »

Oh, the "Almost there" was meant for the demo/alpha release really. I didn't have time to prepare content for the site, and because there's no specific game content yet, it wasn't updated yet. I should put something else there, along with the link on the demo.

There's still a lot of stuff to do on the engine side, that will take a considerable chunk of our time in coming months, but with the new importer and the model support we are also going to start adding game content as well. But, what aspect of "playing online" do you mean? A multiplayer support for driving/exploring?
Ah i see thanks for the quick reply. What i mean by playing online is well anything on this engine really because its amazing and i really want to try it with others.
Logged

Chaoss

  • Member
  • **
  • Posts: 68
    • After Days
Re: Outerra Anteworld Alpha Demo
« Reply #377 on: May 08, 2012, 04:51:43 pm »

Be patient, it's a lot of work trying to design the earth to scale in such detail, Keep on eye on the development screenshots forum section there's always new stuff in there. It would be nice to get just a tiny bit more news from time to time with in-progress screenshots but it's always nice to get more lol
Logged

Kviki

  • Jr. Member
  • *
  • Posts: 31
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #378 on: May 17, 2012, 06:11:09 pm »

About the trees, is it possible to generate the branches as thick curvy lines instead triangles? The branches would be more curvy this way and the performance cost for trees would be less?
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1557
Re: Outerra Anteworld Alpha Demo
« Reply #379 on: May 17, 2012, 07:54:17 pm »

Curves mean a lot more triangles.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Kviki

  • Jr. Member
  • *
  • Posts: 31
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #380 on: May 18, 2012, 08:08:09 pm »

I didn't mean 3D curves
Logged

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Outerra Anteworld Alpha Demo
« Reply #381 on: May 19, 2012, 07:27:17 am »

3D curves or 2D curves it doesn't matter, in all cases they are slower than triangles and that is not the only problem of such approach...
Logged

exadeci

  • Jr. Member
  • *
  • Posts: 22
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #382 on: May 21, 2012, 08:03:53 am »

Europe mirror is dead so I downloaded it from US slowly ><
So here are 2 mirrors on my own hosting (server in france):
http://exa.servhome.org/Anteworld-0.7.11.2982.exe (fastest)
http://exadeci.com/outerra/Anteworld-0.7.11.2982.exe
Outerra devs I can provide you an ftp account if you want to on the exadeci.com server and make a cron to sync on the other faster server if you want to
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6714
  • No sense of urgency.
    • outerra.com
Re: Outerra Anteworld Alpha Demo
« Reply #383 on: May 21, 2012, 09:03:06 am »

Thanks, I've replaced the dead link with http://exa.servhome.org/Anteworld-0.7.11.2982.exe
Thanks for the offer, it would be great until we get a proper hosting for it.
Logged

outerran

  • Jr. Member
  • *
  • Posts: 10
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #384 on: May 24, 2012, 05:25:21 pm »

I didn't check the world for some time. The grass addition is great, looks very good. If there will be more height variation, it would add to the impact imo.
When are the trees comming? cant wait...:)
Logged

derpdrew

  • Newbie
  • Posts: 1
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #385 on: May 28, 2012, 04:30:55 pm »

I can't seem to find how to run it, I'm not seeing any application files....
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6714
  • No sense of urgency.
    • outerra.com
Re: Outerra Anteworld Alpha Demo
« Reply #386 on: May 28, 2012, 04:34:49 pm »

Normally installs to Program Files under Outerra/Anteworld. Accessible also through the start menu (All programs -> Outerra -> Anteworld)
Logged

outerran

  • Jr. Member
  • *
  • Posts: 10
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #387 on: May 28, 2012, 04:39:52 pm »

for me the updater gets blocked with the line "Waiting for the original process () to end"
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6714
  • No sense of urgency.
    • outerra.com
Re: Outerra Anteworld Alpha Demo
« Reply #388 on: May 28, 2012, 04:47:22 pm »

Just kill the old process - that was a bug in the previous version. After you kill the old process, the updater will apply the patch.
Logged

outerran

  • Jr. Member
  • *
  • Posts: 10
  • newbie
Re: Outerra Anteworld Alpha Demo
« Reply #389 on: May 28, 2012, 05:10:55 pm »

Just kill the old process - that was a bug in the previous version. After you kill the old process, the updater will apply the patch.

Thanks for the help. It worked. And wow, moving grass...it's really gorgeous.
The only minus I see with it is that it does not "take" object shadows (only the ground does). From some angles it can look strange.
« Last Edit: May 28, 2012, 05:19:52 pm by outerran »
Logged
Pages: 1 ... 24 25 [26] 27 28 ... 36