That's not loading from disk at all, it's the speed at which the terrain generator produces terrain meshes if your terrain cache (on the GPU) is not large enough. You can help it by boosting the limit-fractal value in the terrain config.
Thank you cameni.
That didn't make any difference apparently to the "popping" issue.
I don't know what does what in the terrain menu so I just said fuck it, and maxed out the sliders to the right to find out if any make a visual change to that "popping up" thing I don't like. They certainly make the computer to run slower, but the aestetics look very similar to me.
But the "Terrain quality metrics" resolution did a big difference on the distance at which the game renders the terrain. So I did another video so you can see What I mean.
So now that I have every slider to the right but still looking like the objets are rendered very close to the camera, is there a way to make the terrain quality look the best at a longer distance? And I mean far enough that I can't see anything popping up like that?
Thanks for you support, I love Outerra.