I saw you had the CS terrorist and the Tatra is from somewhere so a system for importing models is in place. I was wondering if there is a specific format Outerra is currently compatible with and how does the engine handle physics interactions between two models. (friction, weights, etc)
The main reason I ask this is because the race tracks in the sim-racing game rFactor are actually just giant hightly detailed models exported from any 3d modeling program (ie 3DsMax) and then converted into the format .mas and .scn files.
I believe then it should be possible with some GPS cords to simply place a fully detailed real life track (say Laguna Seca) directly onto Outerra's pre-made landscape. I am not sure how different surface physics would react once imported (asphalt vs grass vs sand) but just placing several of the FREE, OPEN SOURCE, COMMUNITY MADE tracks without copyright strait onto the earth would be an excellent demo of the versatility of Outerra.
I can just imagine leaving a race track in California and driving to an airport, Getting on a plane to Germany and then driving around the Nurbergring Nordschlief. What awesome dreams we can now all have.