Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: How can we help?  (Read 11073 times)

Oldtown

  • Member
  • **
  • Posts: 77
  • newbie
How can we help?
« on: February 28, 2012, 01:30:52 pm »

Simple Question I think. Now that some or hopefully many people use the Full-Alpha-Version of Anteworld I think about how can we help Outerra in a effective way?
Outerra works great on my System and I found some bugs and I will post them when I'm able to bring them into the english language. But what to do if we don't find new bugs? What are you expecting from your users?
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: How can we help?
« Reply #1 on: February 29, 2012, 10:02:42 am »

Just report bugs to make it more robust, suggest improvements ...
Most of our time is consumed by bug fixing at the moment, but soon we'll be adding new features. There's a couple of them being worked on. I'm thinking about setting up a voting system (probably into the news page when people log in), to determine the priorities ... to an extent :)
Logged

mctash

  • Full Member
  • ***
  • Posts: 153
Re: How can we help?
« Reply #2 on: February 29, 2012, 10:20:44 am »

Is there any chance we can create on line static object library for Outerra? Whilst the engine is still being tested etc it seems a good time to start gathering/making 3d objects and conversion tools ready for use later.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: How can we help?
« Reply #3 on: February 29, 2012, 10:37:34 am »

There's an idea for that ...

We can't host the files for legal reasons, but maybe the OT cloud backend could serve as a tracker, pointing client machines to where to get the object, should they see it.

It would work like this - when you as a player visit a location where there are some custom objects, the engine would retrieve the positional info + object type (a hash code of it). If the user already has the object, it would be rendered directly, otherwise a bounding-box placeholder will show up, and the client can query the server for the locations of the model. These should be either torrents or direct http download sources provided by third parties.

Thus, to create a library, you could just set up a custom file server that's hosting the files. To place the objects you'd just provide such an OT-recognized model link and place it into the world; OT would automatically update the tracking db.
« Last Edit: February 29, 2012, 10:48:49 am by cameni »
Logged

mctash

  • Full Member
  • ***
  • Posts: 153
Re: How can we help?
« Reply #4 on: February 29, 2012, 10:45:05 am »

Wow that sounds cool! I was just thinking of a plain old website which people could upload 3d stuff too for others to use :)
Logged

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: How can we help?
« Reply #5 on: February 29, 2012, 11:01:52 am »

Yea, it's going to be amazing.
Logged

Oldtown

  • Member
  • **
  • Posts: 77
  • newbie
Re: How can we help?
« Reply #6 on: February 29, 2012, 11:05:01 am »

I need to fresh up my 3D skills. Outerra should be worth it!
Logged

Spudly

  • Member
  • **
  • Posts: 70
Re: How can we help?
« Reply #7 on: February 29, 2012, 04:24:31 pm »

Yes, Cameni, that seems like a very elegant solution!
Logged

zuluknob

  • Full Member
  • ***
  • Posts: 106
  • newbie
Re: How can we help?
« Reply #8 on: March 01, 2012, 05:02:39 pm »

wonder how long before someone makes a partial statue of liberty half buried in the sand...
Logged
Windows 10 Pro
Amd fx-8350
2x Amd r9 280x
16gig ram
Hisense 58" 4k3D TV
blah blah blah...

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: How can we help?
« Reply #9 on: March 01, 2012, 05:04:23 pm »

wonder how long before someone makes a partial statue of liberty half buried in the sand...

I did that in Minecraft.  ;D
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

C. Shawn Smith

  • Hero Member
  • *****
  • Posts: 712
    • C. Shawn Smith's Art Gallery & Portfolio
Re: How can we help?
« Reply #10 on: March 01, 2012, 07:55:49 pm »

wonder how long before someone makes a partial statue of liberty half buried in the sand...

;)
Logged
What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)