Permitted by Cameni:
Small demonstration of
Vehicle Physics in Rigs of Rods[youtube]eLaInCeSWVw[/youtube]
[youtube]bvwkj7qhOO8[/youtube]
Body mesh by ddracer@tatraportal, wheelmesh with permission of cameni@outerra
This is a WIP project.
All meshes reworkrd and refined, textures not final yet, shading not final yet, some meshparts still missing.
But it already features the full physics characteristics of the original Tatra T813, well...as far i could reproduce it from videos on the net.
Spawning this truck with our absolute minimum gfx settings onan empty square map:
http://foto.arcor-online.net/palb/alben/97/800997/3838656230663063.jpgDisabling the visualbeams, truckl still running -> smoke and checking for FPS:
http://foto.arcor-online.net/palb/alben/97/800997/3063373739613461.jpg~300 FPS- if i could disable the rest of the gfx it would be more then 600fps btw.
Running on one 2.4 Ghz core only, a very complex and detailed truck with aprox 400 nodes and 3000 beams for physics simulation, collision checking not turned off btw.
I do not think, that our physics or collisionchecks are really cpu hungry..they are extreme efficent.
Our problem is the terrain visualisation and environment stuff, thats where Rigs of Rods burns its resources.