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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Post Your 3D Models!  (Read 84287 times)

Luishi5k0

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Post Your 3D Models!
« on: February 28, 2012, 09:39:48 pm »

(If this is the wrong section for this, please move it. Thank you.)

I am anticipating the ability to import things into the engine. I want to make a futuristic city that I may walk and drive about in. Post what you want to import!

Here is a building I made really quick as a concept for something I may import.
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C. Shawn Smith

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Re: Post Your 3D Models!
« Reply #1 on: February 28, 2012, 09:44:47 pm »

Nice design, but watch your poly count.  Those windows would be better served using a normal map instead of actual geometry.

Hehe, when I first looked at this building, that circular thing reminded me of a speaker ... and immediately I thought, "Damn, with something like that, I could broadcast my propaganda to the entire city!"

*Edit* I keep staring at it thinking it would fit visually in the Star Wars universe, most notably Corellia.  I really do like the look and feel of it (breaking up the side like you did is perfect!)
« Last Edit: February 28, 2012, 09:46:31 pm by C. Shawn Smith »
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What we think, we become -- Buddha
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
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- Yes, I'm still around ... just been busy with other projects ;)

Luishi5k0

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Re: Post Your 3D Models!
« Reply #2 on: February 28, 2012, 09:48:14 pm »

Oh I will, that thing had 4k polys. I didn't even save it. I ended up not liking it too much. I'll make a new and improved version some time.

As for the speaker... just as planned...
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C. Shawn Smith

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Re: Post Your 3D Models!
« Reply #3 on: February 28, 2012, 09:53:27 pm »

Meant to ask, what program do you use?  Do you also use Zbrush at all?
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

Luishi5k0

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Re: Post Your 3D Models!
« Reply #4 on: February 28, 2012, 10:05:09 pm »

Just 3DS Max for architecture related things. I used Z-Brush  a bit back in the day, but I didn't really stick with it.
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C. Shawn Smith

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Re: Post Your 3D Models!
« Reply #5 on: February 28, 2012, 10:22:11 pm »

Cool.  I use Lightwave myself.  A professional game artist I met in a game 12 years ago turned me onto it, and I never looked back.  I've tried 3DS and Maya, but couldn't handle the UI.  Zbrush piqued my curiosity about 5 years ago and I felt so at home with it I loved it lol.  I just haven't done much modeling in about 2 or 3 years now.

I'm currently working on a couple of models sporadically for Outerra, but I'm keeping them secret for now ;)  First one *should* technically be easy, but it just doesn't look right yet, so I'm exploring a few new ways to create it.  I'm just afraid that my polycount is going to be ultra high as a result.  I'm exploring the possibility of a normal map to get around that, but the current results don't impress me yet.
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

Luishi5k0

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Re: Post Your 3D Models!
« Reply #6 on: February 28, 2012, 10:24:12 pm »

Good to hear that others are also working on things. I hope your model turns out, and I agree, normal maps never do look quite like geometry, but when done right they can have some great results. I can't wait to see what you are working on though!
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C. Shawn Smith

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Re: Post Your 3D Models!
« Reply #7 on: February 28, 2012, 10:46:33 pm »

Hehe ... I'm dragging my feet on it right now because I'm frustrated with the way it's going.  Probably will get back into it again tomorrow afternoon (tapped a Lightwave guru for some helpful suggestions).  I'm just hoping I can get enough polygons into it so that Zbrush's normal maps will be more effective.  Right now, the number has to be insanely high to get the resolution I need for it.
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

murkz

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Re: Post Your 3D Models!
« Reply #8 on: February 29, 2012, 02:19:26 am »













Here are a few of the models I have created.

Oldtown

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Re: Post Your 3D Models!
« Reply #9 on: February 29, 2012, 07:03:43 am »

I want the Tiger II ... should be really cool to throw it into Anteworld and make a race through this great landscape :D
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #10 on: February 29, 2012, 02:04:08 pm »

I wonder how long it will be until we can import models. I'm still wondering what kinds of maps and shaders will be allowed. I'll try and make another building this evening.
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Jonay

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Re: Post Your 3D Models!
« Reply #11 on: February 29, 2012, 02:50:54 pm »

What file formats are/will be supported for importing to Anteworld?

Would quite like to work on some airframes
 
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Oldtown

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Re: Post Your 3D Models!
« Reply #12 on: February 29, 2012, 03:02:24 pm »

What file formats are/will be supported for importing to Anteworld?

Would quite like to work on some airframes

As far as I know collada files.
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #13 on: February 29, 2012, 05:47:09 pm »

Just made and textured a super low poly futuristic building. 176 tris, 90 verts.
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Oldtown

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Re: Post Your 3D Models!
« Reply #14 on: February 29, 2012, 06:49:47 pm »

You seem very talented ... maybe you go for some real buildings like the Mauna Kea Observatory on Hawaii. Or the Hollywood letters ... there are many possibilties. Looking foward to see more from you!  :D

http://www.ucolick.org/~bolte/AY4_00/week1/mauna_kea.jpg
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