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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Post Your 3D Models!  (Read 96585 times)

mctash

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Re: Post Your 3D Models!
« Reply #30 on: March 04, 2012, 12:42:21 am »

Some really good stuff going on in this thread :)
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ZeosPantera

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Re: Post Your 3D Models!
« Reply #31 on: March 04, 2012, 04:33:49 am »

I am eager to see some more ground vehicles but I am not quite sure how you would model them with moving suspension components and such.

I posted this 12months 3days ago as a design I would like to see for a buggy. I prefer less sleek designs in my future games. Not too utilitarian but definably not the flight of the navigator ship.

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Erik

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Re: Post Your 3D Models!
« Reply #32 on: March 04, 2012, 02:08:31 pm »

One of my first 3D object. Maybe for airport vehicles. WIP!!!! :D

« Last Edit: March 04, 2012, 02:10:06 pm by Erik »
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #33 on: March 04, 2012, 05:37:37 pm »

Done with the B-2 in the sense that I have stopped working on it since there are others out there and unless I see a demand for it, it may not continue. Continuing work on making buildings:
1,239 (<-wrong, actually 395) polys:



Just have to finish the texture up.

Just again, it's only 395 polys.
« Last Edit: March 04, 2012, 07:29:52 pm by Luishi5k0 »
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Matt6767

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Re: Post Your 3D Models!
« Reply #34 on: March 04, 2012, 06:43:42 pm »

I posted this 12months 3days ago as a design I would like to see for a buggy. I prefer less sleek designs in my future games. Not too utilitarian but definably not the flight of the navigator ship.

Yes, I would love to see something small and fast like Zeospanteras design here. Possibly armed and fully enclosed for protection against "thingsthatwanttokillyou" in Anteworld.
« Last Edit: March 04, 2012, 06:45:24 pm by Matt6767 »
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #35 on: March 04, 2012, 08:32:57 pm »

Which do you prefer:

V1:


V2




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zuluknob

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Re: Post Your 3D Models!
« Reply #36 on: March 04, 2012, 08:45:39 pm »

no offense guys but given the detail of the world i would be expecting to see something along these lines
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #37 on: March 04, 2012, 08:53:06 pm »

I wish. But the only reason that video has so much detail is because literally everything in that video is using DX11 tessellation, and the only thing that "engine" has to do is make buildings and then tessellate them. It is impractical for real usage, it's just showing off. Quite honestly the current version of Outerra with bare lands and, one biome, and no clouds or effects runs at around 30-35 fps for me, and I can't imagine it runs a TON better for others, so I'm not seeing a lot of head room for high poly models at this moment.
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zuluknob

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Re: Post Your 3D Models!
« Reply #38 on: March 04, 2012, 09:43:50 pm »

Given that the anteworld game is a long way off yet, i would guess several years, then the capabilities of the gfx cards will be a lot better. not that everyone would go out and buy a top end card to play 1 game and it would limit their market if they made it so you needed to. I see the game having a lot higher poly models than it can currently handle. Have just been looking at the frame drop when you can see the airport....hmm... something wrong there if its dropping so much for so few polys given the amount of landscape polys that the engine can handle.
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #39 on: March 04, 2012, 09:56:48 pm »

I agree, my game drops like 10 FPS just when looking at the battleship model.






Also I had the idea of a space station/ space city thing so eventually if you fly an aircraft out into orbit you can land there, but it would be giant, and be like 10k tris, and it will take a lot of work, so I probably won't commit to any more work on it until I see how the engine handles models, and there are collisions, and space related things work.
« Last Edit: March 04, 2012, 10:07:52 pm by Luishi5k0 »
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mctash

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Re: Post Your 3D Models!
« Reply #40 on: March 04, 2012, 10:16:26 pm »

Would procedurally generated cities reduce the fps hit? I guess the end result is still more polys to display.
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zuluknob

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Re: Post Your 3D Models!
« Reply #41 on: March 05, 2012, 05:46:07 pm »

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Luishi5k0

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Re: Post Your 3D Models!
« Reply #42 on: March 05, 2012, 06:21:47 pm »

That looks really neat. I will have to watch that whole documentary some time. I saw them talk about it in the latest Zeitgeist. I'll try and make some of those round type buildings some time. Thank you very much for posting that!

For now I'm done making models until mainly until Outerra stops BSOD'ing my computer, secondly that the ability to import models is released so I can test out the stuff I have already made. I don't want to waste my time making all of these models (~25 hours have been spent so far) just to find there is an issue that prevents them from ever seeing the light of Outerra.
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zuluknob

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Re: Post Your 3D Models!
« Reply #43 on: March 08, 2012, 07:54:09 pm »

15 days to build!!!! 
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Luishi5k0

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Re: Post Your 3D Models!
« Reply #44 on: March 08, 2012, 08:02:27 pm »

That is incredible! It must have taken a huge amount of planning to do that. The future is coming fast boys!
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