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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Development screen shots and videos  (Read 194919 times)

thx_nb

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Re: Development screen shots and videos
« Reply #105 on: September 19, 2014, 04:44:50 pm »

The video seems stretched quite a bit horizontally. Did something go wrong in the youtube conversion?
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aWac9

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Re: Development screen shots and videos
« Reply #106 on: September 19, 2014, 05:13:33 pm »

The video seems stretched quite a bit horizontally. Did something go wrong in the youtube conversion?

maybe you're right, it's a matter of taste (16: 9)
seek to be like a movie director  :)
dancing with wolves :

unforgiven :
  :)
« Last Edit: September 29, 2014, 06:17:47 pm by aWac9 »
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thx_nb

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Re: Development screen shots and videos
« Reply #107 on: September 19, 2014, 06:15:36 pm »

Of course choosing a different ratio is totally up to you as director :).
The wider ratio seems very fitting for these beautiful landscapes.

I merely think it would look more natural if you cropped it vertically, instead of stretching it horizontally.
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HiFlyer

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Re: Development screen shots and videos
« Reply #108 on: September 19, 2014, 06:16:54 pm »

Eh. Consider it a letter-boxed movie.  ;D

I like it. One of the best.
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PRiME

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Re: Development screen shots and videos
« Reply #109 on: September 28, 2014, 07:44:42 pm »

Just going to drop this here, maybe give some inspiration to the developers.

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Revolver

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Re: Development screen shots and videos
« Reply #110 on: September 29, 2014, 03:57:16 am »

Coming soon... :P ;D



 ;)
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Acetone

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Re: Development screen shots and videos
« Reply #111 on: September 29, 2014, 02:25:59 pm »

Wooly sheep !!! That's a detailed model !

Is it going to be a static model or a plane with FDM?
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ZeosPantera

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Re: Development screen shots and videos
« Reply #112 on: September 29, 2014, 02:38:54 pm »

That AO.. Get a better texture on that (if possible it looks complex as hell) and it would be insane.
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Revolver

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Re: Development screen shots and videos
« Reply #113 on: September 29, 2014, 03:39:53 pm »

Yes, we make the Focke ready with flight and of course...with texturs. However, she will appear an Add-On with a ballistic engine belonging in addition for weapons.
However, I still had to speak with Brano because of implementing our ballistic engine.
« Last Edit: September 29, 2014, 04:37:10 pm by AH-DG »
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aWac9

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Re: Development screen shots and videos
« Reply #114 on: September 29, 2014, 05:28:04 pm »

Awesome mod AH-DG congratulations  :)

I have a problem
I think that only happens to me, but I'm curious to know if someone else happens,, guess not.

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Timmo

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Re: Development screen shots and videos
« Reply #115 on: September 29, 2014, 09:01:57 pm »

Inland water bodies aren't modeled/included in Outerra yet.
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Revolver

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Re: Development screen shots and videos
« Reply #116 on: October 02, 2014, 12:39:10 pm »

Thanks Aceton and aWac9! I to court you will please us still long with your great videos! ;)
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bomber

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Re: Development screen shots and videos
« Reply #117 on: October 02, 2014, 01:13:47 pm »

Inland water bodies aren't modeled/included in Outerra yet.

Yeh but there has to be some code that allows for water inland... go look at the dead sea...

Inland lakes are possible as long as the alt is below sea level... therefore it's got to be possible to trick the system into thinking that this piece of land has metadata that says it's height is below sea level and initiate the water code..
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M7

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Re: Development screen shots and videos
« Reply #118 on: October 02, 2014, 02:39:42 pm »

I think Cameni mentionned that lakes and rivers will done with vector layer just like roads.
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Timmo

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Re: Development screen shots and videos
« Reply #119 on: October 02, 2014, 04:21:37 pm »

Inland water bodies aren't modeled/included in Outerra yet.

Yeh but there has to be some code that allows for water inland... go look at the dead sea...

Inland lakes are possible as long as the alt is below sea level... therefore it's got to be possible to trick the system into thinking that this piece of land has metadata that says it's height is below sea level and initiate the water code..

The dead sea is below sea level....at the moment, any area at or below sea level is rendered as water. Inland water (lakes) is coming, but it's not there yet.
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