This version may have some slowdowns of its own, one bug fix that aimed to fix terrain corruption under high load has effectively decreased parallelization in terrain tile creation.
Now this make a bit sense for me. I had computer problems. I instaled all motherboard drivers, the newest bios. use turbomode. Superpi problem was related with Mh, 1500 instead 3800 (mobo and processor do for save energy). So i was monitoring and finally runing superpi and outerra at 3800 mh (i have i7 3770k). Superpi result now is ok (9.7 s).
With outerra runing at 3800 all is better, but still slowdown. The first moment i run all seems work better. But while im flying the terrain is like overcharge, then begin problems.
Also for example, if i want load without problem the terrain detail, in everest i need t put at 320, in Swiss at 600, and in my place at 720.
If i put more resolution, when i go near terrain i dont see the maximun resolution. Resolution get stuck. As i said maybe at the very begining no, but after some minute playing yes.
Also some glitches, mountains cut at some distance, then when you go near appear completely. This is in some points only (always same points).
So maybe now is more a bug version problem than my computer fault (while i am still testing things here coz my computer can be tricky.. ))
You think people those problems are common now in you too?
PD: It seems you added the very last version for download. thats great coz i am reinstaling engine several times lately and was quite desperate download 4 or 5 updates everytime. Now just click and install!! Nice.