I have the same problem as Legendman3. I have an ATI HD4850, and i know for sure Outerra runs with it, since it runs in my win7 installation, but still in my Archlinux i get the warning and the transparent screen.
That's the output i get, before it hangs, even though i doubt it's useful. Is there some console switch to make outerra more verbose?
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x33f798,0x00000000), stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33fbd8
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fb6c, uiNumDevices=1, cbSize=12) stub!
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fb78, uiNumDevices=1, cbSize=12) stub!
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33fb84, uiNumDevices=1, cbSize=12) stub!
^C^Cerr:seh:raise_exception Unhandled exception code c000013a flags 0 addr 0xb77f8424
err:ntdll:RtlpWaitForCriticalSection section 0x7ba3c7a0 "../../../wine/dlls/kernel32/console.c: CONSOLE_CritSect" wait timed out in thread 0036, blocked by 0033, retrying (60 sec)
I'm using the catalyst 12.4, and it supports gl 3.3:
OpenGL version string: 3.3.11631 Compatibility Profile Context
OpenGL shading language version string: 3.30
Moreover, i can get
Proland to run, which i guess has similar requirements, even if with some changes to the code and some rendering artifacts. (Too bad Outerra isn't open source too
)
p.s. Great great work with this, anyway! I guess i'll buy it asap.