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Author Topic: New patch: 0.7.11.2989  (Read 36323 times)

cameni

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New patch: 0.7.11.2989
« on: March 04, 2012, 04:09:05 pm »

Changes since 2985:
  • added FOV to graphics config (doesn't need restart)
  • automatic limiter adjustment taking the terrain quality, FOV and aspect ratio into account
    Previously you had to adjust the fractal tile limit when you adjusted the quality, now it's automated. It also enlarges the tile cache when you use a higher FOV or a higher aspect ratio. Be sure you have enough memory on your card - if you run out of the GPU memory, the card will start swapping and the performance will go down rapidly
  • added disable_composition to render_config it disable Aero if it set to true
  • fixed USB device detection on Win XP
  • fixed crashes on Win XP64
  • road tangents can be set to fit the previous or next segment. Still need to write a blog post explaining it all ...
  • fixed Google maps edit mode when opened from sandbox
  • fixed road selection (degenerate endpoints)

Patch 2992:
  • fixed startup issue with Win XP for real  ::)
  • relaxed the coefficient that reserves GPU memory with adjusted terrain quality - previous one was too pessimistic and used much more than it actually needed

Windows XP users that updated to 2989/2900 version please download and run this patch manually: Anteworld-0.7.11.2968.patch-2992.exe
« Last Edit: March 05, 2012, 05:59:05 pm by cameni »
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Luishi5k0

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Re: New patch: 0.7.11.2989
« Reply #1 on: March 04, 2012, 04:18:26 pm »

I am amazed at how fast these patches are rolling out. Keep up the great work!
Applied the patch and everything seems to be fine. I was getting 23 FPS with Aero, now I am getting 28, but then I turned terrain resolution from 480p to 360p and now I run at a smooth 35-40 at 5760x1080. I'm loving it!
« Last Edit: March 04, 2012, 04:24:29 pm by Luishi5k0 »
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C. Shawn Smith

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Re: New patch: 0.7.11.2989
« Reply #2 on: March 04, 2012, 04:30:12 pm »

Unable to place any static objects.  The axes are flickering when I select a portion of the ground.  Also, the bounding box shows up, and I'm able to "level" the ground underneath, just can't place the object itself.
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Luishi5k0

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Re: New patch: 0.7.11.2989
« Reply #3 on: March 04, 2012, 04:52:56 pm »

Strange, I can still place objects normally.
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cameni

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Re: New patch: 0.7.11.2989
« Reply #4 on: March 04, 2012, 04:54:46 pm »

Hmm, no idea what could cause this, what changes did you make in the configuration?
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Abc94

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Re: New patch: 0.7.11.2989
« Reply #5 on: March 04, 2012, 04:57:56 pm »

I'm still able to place objects fine.
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C. Shawn Smith

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Re: New patch: 0.7.11.2989
« Reply #6 on: March 04, 2012, 04:59:45 pm »

Hmm, no changes.  Maybe it was a one-off fluke.  I'll test it again here shortly.

(Was going to attach the log file, but it's too large :p)
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Luishi5k0

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Re: New patch: 0.7.11.2989
« Reply #7 on: March 04, 2012, 05:05:12 pm »

I hope it works for you. Maybe try a re-install quick. Also I don't want to make a thread but people are talking that the scale is off. Here is a picture showing that the trees are larger than houses:
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C. Shawn Smith

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Re: New patch: 0.7.11.2989
« Reply #8 on: March 04, 2012, 05:06:03 pm »

Graphics fluke.  All objects were properly placed, just didn't show up during placement.
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cameni

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Re: New patch: 0.7.11.2989
« Reply #9 on: March 04, 2012, 05:15:23 pm »

Also I don't want to make a thread but people are talking that the scale is off. Here is a picture showing that the trees are larger than houses:
That's quite normal, isn't it? A good spruce is 20–60 meters high. That picture is somewhere from Norway, I guess there should be some low shrubs there, bit it doesn't mean that the scale is off - the biome is off.
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cameni

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Re: New patch: 0.7.11.2989
« Reply #10 on: March 04, 2012, 05:19:19 pm »

Graphics fluke.  All objects were properly placed, just didn't show up during placement.
Shawn, what Windows version have you got?
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Luishi5k0

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Re: New patch: 0.7.11.2989
« Reply #11 on: March 04, 2012, 05:20:46 pm »

Good point. I just see other people complaining that it's off on this forum: http://www.facepunch.com/threads/1023847
I personally think it's fine but I just wanted to bring it up to see what you had to say. Thanks for clearing it up!
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C. Shawn Smith

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Re: New patch: 0.7.11.2989
« Reply #12 on: March 04, 2012, 05:38:26 pm »

Graphics fluke.  All objects were properly placed, just didn't show up during placement.
Shawn, what Windows version have you got?

Win7 Ultimate, 64-bit
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The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
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cameni

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Re: New patch: 0.7.11.2989
« Reply #13 on: March 04, 2012, 05:42:05 pm »

Win7 Ultimate, 64-bit
Ok, I thought maybe I did something wrong with the WinXP64 fixes, a fluke then :)
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Jagerbomber

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Re: New patch: 0.7.11.2989
« Reply #14 on: March 04, 2012, 06:41:15 pm »

Yup, a FOV of 60 was way too low.  Somewhere between 90-100 seems about right to me.  Maybe somewhere between 95-100?

Yeah, raising the terrain detail up to 1080 dropped my performance drastically.
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