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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 661537 times)

Sam

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #180 on: March 07, 2013, 03:57:09 am »

I think something's missing...  ;D
Ehm, you mean the powerline?  ;D
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #181 on: March 07, 2013, 04:06:26 am »

Flux Capacitors.
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John514

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #182 on: March 07, 2013, 06:49:10 am »

I`m crying....
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TopNotch

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #183 on: March 08, 2013, 01:19:35 pm »

Hello.






Also, Imported my E36 Model. Having some difficulties making it a land vehicle. Isn't there are resources/wiki pages about vehicle creation?
And Material setup maybe?
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cameni

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #184 on: March 08, 2013, 01:56:27 pm »

This video may be of some help: http://www.outerra.com/forum/index.php?topic=1326.0
Some docs about importing and physics can be found here: http://xtrac.outerraworld.com/
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TopNotch

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #185 on: March 11, 2013, 01:03:58 pm »

Finally working! Played around with materials, have to convert my texture to dds yet.


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Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #186 on: March 12, 2013, 02:08:45 am »

Looks really nice, looking forward to see the textured model!

Marko

TopNotch

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #187 on: March 12, 2013, 02:08:11 pm »

I tried more on making vehicles, once you learn it's easy :)
For angrypig: This time I did like you told me, parenting the wheels without using bones and it worked with no problems.

I'm having a slight problem, the center off mass is offset in 2 directions, I fixed it only in 1, how can I set a second value for another axis?



The model is not mine. I downloaded it from thefree3dmodel.com , it's a van from Alan Awake game.

I tried this
Code: [Select]
return {mass:2500, steering:3.0, steering_ecf:60, centering: 3.0, centering_ecf: 40, com:{y:-0.8,z:-0.1}};It just changes the first direction. Anyway I keep getting a console warning about a center of mass error. By default it's the vehicle mesh origin? Cos in Blender I set it right, but in Outerra it's slightly offset on the front.
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cameni

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #188 on: March 12, 2013, 02:42:06 pm »

By default it's the mesh origin (or the origin of the parent group). If you are getting an error, it means you are moving the center of mass outside of the vehicle's bounding box.
« Last Edit: March 12, 2013, 02:44:28 pm by cameni »
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #189 on: March 12, 2013, 03:09:49 pm »

I have added other CoG values like this

com:{z:-0.50,y:0.18}};

And it works. Like Cameni said it will post and error if you try and move it too far.
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Sam

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Somewhere in the Kashmir Mountains
« Reply #190 on: April 10, 2013, 01:54:41 pm »

It's a nice day and I'll  climb the way to the khyber pass
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So I climb...
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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...and climb
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What in the dickens going on here?! Holy shit!! The BMW-connection in front of us and the railway-connection behind us!!
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OMG they shot with skyrockets to us!!!!
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...and then.....crash to the desktop monitor.

Game over.  ::)
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PytonPago

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #191 on: April 10, 2013, 04:53:52 pm »

Very nice storry : P ... the first screen is epic, can we get it in hi-res ?
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Jagerbomber

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #192 on: April 10, 2013, 05:16:32 pm »

I love this one:
Quote
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sniperwolfpk5

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #193 on: April 11, 2013, 12:02:44 am »

Well those images are damn sexy. I like it. I haven't seen such a nice shots. Congrates Sam :)
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Sam

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #194 on: April 11, 2013, 12:31:01 pm »

Very nice storry : P ... the first screen is epic, can we get it in hi-res ?
Just that one
http://min.us/lSqH24ahZTifn
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