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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 337736 times)

Uriah

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #645 on: January 27, 2015, 10:09:26 am »

Code: [Select]
{
"version" : 512,
"mats" : [
{
"name" : "Light2",
"color" : "1.0,1.0,1.0,0.1",
"f0" : "0.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "red.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Light",
"color" : "1.0,1.0,1.0,0.1",
"f0" : "0.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "green.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Yellow",
"color" : ".988,.722,0.0,1.0",
"f0" : ".039",
"roughness" : ".498",
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
}]

« Last Edit: January 27, 2015, 10:13:08 am by Uriah509 »
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PytonPago

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #646 on: January 27, 2015, 10:22:09 am »

Hope that air-strips will have later some road-tool extension so ya dont need to place those by hand.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #647 on: January 27, 2015, 10:37:05 am »

Yeah that would be nice. However there is nothing difficult about placing the RwyLights. It is a single object, with the origin at one end of the runway. I just place the spawn point and adjust the angle. That easy.

Regards,
Uriah

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zzz

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #648 on: January 27, 2015, 02:30:41 pm »

Code: [Select]
{
"version" : 512,
"mats" : [
{
"name" : "Light2",
"color" : "1.0,1.0,1.0,0.1",
"f0" : "0.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "red.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Light",
"color" : "1.0,1.0,1.0,0.1",
"f0" : "0.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "green.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Yellow",
"color" : ".988,.722,0.0,1.0",
"f0" : ".039",
"roughness" : ".498",
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
}]

[img width=1200 height=675]http://i.imgur.com/aWKEMtd.jpg[/mg]

Is that code just for one light or all of them. Is it the "no_light" = true that gives it its properties?
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Uriah

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #649 on: January 28, 2015, 12:39:26 pm »

Each runway light is just a sphere mesh with one material applied to it. The materials in that code account for two colors of illumination that you see in the screenshot. The same material is applied to all the red lights, and the same materials is applied to all the green lights (they look blue).

Yes, "no_light" : true;

and... "color" : "x.x,x.x,x.x,0.99",

the last number must be less than 1.0. I've found that in some cases you want the 0.99 or 0.999, just below 1.0, and sometime 0.1 (very small value) is better. Also adjusting the reflect and roughness makes a difference.

It actually uses the opacity channel for illumination value, so you can add an "tex_opacity" map, white=illuminated, black=non-illuminated, and you can also do "alpha_masked" : true; for transparency mask from your opacity map.

Note: An illuminated material will glow at night, be be completely transparent during day time because it receives no illumination from the environment. I fix this by adding an opaque material to an additional material just behind the transparent illuminated one. It works perfect. You can even use an opacity map of the opaque material, as long as "no_light" : false; on the opaque material it should make it so that during day time you see through the transparent illuminated material and see the opaque one, and during night you see the illuminated one.

Hope that helps.

Regards,
Uriah
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PytonPago

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #650 on: January 28, 2015, 02:48:16 pm »

Note: An illuminated material will glow at night, be be completely transparent during day time because it receives no illumination from the environment.





  ... i used a second mesh for the bulbs for lights "off" from these illuminated ones.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #651 on: January 28, 2015, 03:05:04 pm »

Right, using a JavaScript period timer and hide/show method you could make lights turn on and off with adjustable parameters for turn signal, indicator lights, etc.

Let's take this discussion out of the screenshots thread if you don't mind.

Regards,
Uriah
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HiFlyer

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #652 on: February 03, 2015, 11:51:48 am »

Some random mood-pics.

Just Flying



Mt. Fuji



Talkeetna Area







Yellowstone National Park



More Random



« Last Edit: February 03, 2015, 11:59:53 am by HiFlyer »
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bomber

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #653 on: February 03, 2015, 01:30:48 pm »

Did I miss the clouds turning up?
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Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #654 on: February 03, 2015, 01:46:30 pm »

Did I miss the clouds turning up?

http://forum.outerra.com/index.php?topic=3151.0

Edit:
BTW, if you set clouds values way too high, you end up with interesting results:




(min 500, max 50000) I'm impressed, because outside the strange shape, it doesn't look that bad  :)
« Last Edit: February 03, 2015, 04:32:31 pm by Acetone »
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Jagerbomber

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #655 on: February 03, 2015, 07:35:41 pm »

lol That must have looked interesting in motion.
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Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #656 on: February 04, 2015, 09:28:45 am »



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M7

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #657 on: February 04, 2015, 10:21:52 am »

It's so nice with clouds... all is missing is god rays ⛅  :D
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Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #658 on: February 04, 2015, 10:28:07 am »

It's so nice with clouds... all is missing is god rays ⛅  :D
Right, I wonder when those God rays will appear...
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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #659 on: February 05, 2015, 09:42:12 pm »

Stunning views, Levi! Great screenshots!
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