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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 355295 times)

HiFlyer

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #690 on: February 27, 2015, 05:53:09 am »

I agree most especially with the last sentence. Also, for those looking for cool places to drive, Acetones Ted Stevens airport area is almost custom designed for all types of cars to just go wild.

Been trying out different vehicles there, and its great. Also some nearby beaches and other nice areas for off-roading. Add some night lighting, and the place would be perfect.
« Last Edit: February 27, 2015, 05:58:48 am by HiFlyer »
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Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #691 on: February 27, 2015, 06:13:40 am »

I agree most especially with the last sentence. Also, for those looking for cool places to drive, Acetones Ted Stevens airport area is almost custom designed for all types of cars to just go wild.

I've created a long race track for that here You can modify some sections to have paved roads, but I think the default dirt road is a good solution to see how a car react  :)

(but we should keep that discussion for an other thread)
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HiFlyer

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #692 on: February 27, 2015, 06:17:35 am »

I agree most especially with the last sentence. Also, for those looking for cool places to drive, Acetones Ted Stevens airport area is almost custom designed for all types of cars to just go wild.

I've created a long race track for that here You can modify some sections to have paved roads, but I think the default dirt road is a good solution to see how a car react  :)

(but we should keep that discussion for an other thread)

Well since you actually have a track, do you want to start a thread? Might even get me out of my apathy enough to complete my Outerra car video........
« Last Edit: February 27, 2015, 07:04:19 am by HiFlyer »
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josem75

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #693 on: February 27, 2015, 09:49:53 am »

Those BMW shots are amazing.. Just one issue..

WHERE ARE THE CLOUDS!! Dammit I wouldn't have been able to tell it was OT if the clouds were there. Dam.

It was a sunny day! :)



This car is so amazing. For some reason i downloaded and i was driving it without textures (and i am seeing the 4 textures in his folder and in your pictures). I dont know where is the problem. Anybody has any idea?

By the way, i would love to work this interior and improve it, texturizing, refining 3d or even making new pieces. If you want to share the 3d model of course.We can make the best car at the moment.

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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #694 on: February 28, 2015, 09:46:17 pm »

« Last Edit: February 28, 2015, 10:00:14 pm by KW71 »
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Acetone

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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #696 on: March 04, 2015, 08:37:22 am »

Nice stuff Acetone. I may take some on my super-widescreen monitor later on. I haven't played around in OT for so long because I was in the process of moving.
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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #697 on: March 06, 2015, 11:57:29 am »

[Lava for Volcano Popocatepetl, México. Otx will be released when emissive textures are available in OT.





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HiFlyer

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #698 on: March 07, 2015, 02:48:59 pm »

Just messing around.......



















« Last Edit: March 07, 2015, 03:27:09 pm by HiFlyer »
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Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #699 on: March 21, 2015, 06:41:50 am »

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2eyed

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #700 on: March 21, 2015, 01:46:31 pm »

Looks gorgeous!
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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #701 on: March 21, 2015, 06:20:41 pm »

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HiFlyer

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #702 on: March 31, 2015, 02:20:19 pm »






























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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #703 on: March 31, 2015, 03:24:55 pm »

From HiFlyer




Please, Darling!!! The road is right over there!!!

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Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #704 on: March 31, 2015, 03:56:27 pm »

Pic n°1 : I completly forgot that poor guy  :))
Tallard under heavy forest is interesting. I may end up putting a few fields here to break the forest pattern, 'til we get in-engine support for these
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