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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 661341 times)

Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #60 on: September 11, 2012, 01:30:29 am »

Nice shots...Outerra looks really amazing! :)

Marko

ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #61 on: September 12, 2012, 11:18:28 pm »



Why, Hello there.




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Steve.Wilson

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #62 on: September 13, 2012, 02:27:11 am »

I think I've just seen a screenshot of the last echo one might ever hear.  One does not want to see a light at the end of that tunnel.

Zeos....do you have any way of measuring framerate with that polygon Godzilla onscreen?
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murkz

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #63 on: September 13, 2012, 03:21:38 am »



Early morning at Stoumont

seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #64 on: September 13, 2012, 06:28:29 am »

I did a testflight with these temp buildings 200 000 verts each group, smooth as silk.

Outerra is polygon Bonaza it seems  :)

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Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #65 on: September 13, 2012, 06:33:35 am »

Relly nice pictures here! :)

Marko

cameni

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #66 on: September 13, 2012, 06:35:54 am »

We will have to put there some statistics to see how many triangles are in the scene. I think we have some counters in there already, but they don't count the generated geometry (like the grass) yet.
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seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #67 on: September 13, 2012, 06:50:05 am »

We will have to put there some statistics to see how many triangles are in the scene. I think we have some counters in there already, but they don't count the generated geometry (like the grass) yet.

I think I passed 5 mill verts, the challenger tanks is 800 000 each, if could get my hotas working (G-940) I would test a bombing run he he.

Buildings ar smooth even if fly close up, ofcourse this will change with collision/physics, but very promising.
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #68 on: September 13, 2012, 10:22:42 am »

Zeos....do you have any way of measuring framerate with that polygon Godzilla onscreen?

I have FRAPS running all the time. It doesn't work for recording outerra but occasionally the frame rate counter works. I don't think the drop was too much. I sit at a normal 30-35fps in the mountains and I dont think it dropped below 25 with it.
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cameni

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #69 on: September 13, 2012, 10:28:15 am »

The problem with that tank isn't in the poly count, but the number of meshes and thus draw calls it requires. 11k is insane. Most of that time will be spent on the draw call overhead.
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #70 on: September 13, 2012, 11:36:31 am »

Knowing nothing about modeling.. Is that something that can be easily tweaked in a modeling program or is it the fundamental way the model was constructed?
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seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #71 on: September 13, 2012, 06:56:49 pm »

Knowing nothing about modeling.. Is that something that can be easily tweaked in a modeling program or is it the fundamental way the model was constructed?

You would have to do a lot of work I guess from the little I´ve looked at that model.
This one is 199 entities, 130 000 verts, spawed 30 of em, still ok framerate.
Might even be to mucho if rigged/physics, and many of them on screen moving.



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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #72 on: September 13, 2012, 07:09:21 pm »

Wow.. What looks like fabric over the wheels? I'm guessing just modeled fabric?
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seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #73 on: September 14, 2012, 05:38:26 am »

Wow.. What looks like fabric over the wheels? I'm guessing just modeled fabric?

Yes it´s a simple smoothed mesh, I don´t think Outerra support tesslation yet on objects.
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murkz

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #74 on: September 14, 2012, 08:21:13 am »

I see seppen, you get the same shadow bug appear the closer you get to the model. Closest Clanger, top of the skirt, under the rope.

Any idea how to stop that?
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