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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 350235 times)

Minoza

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #90 on: September 19, 2012, 09:51:28 am »

Regarding interiors... what I would do, I would bake in some ambient lighting inside external 3d package, baking it in the texture. I bet it would look sweet. Mirrors Edge have done similar thing if I'm not mistaken, but that only works for daylight conditions.
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #91 on: September 19, 2012, 10:10:41 am »

Seems I can´t upload to the minus link anymore,

Yeah only one person so far (you I assume) has been able to get a model in there. There are a bunch of contributors and still only the two models I uploaded and yours.
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seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #92 on: September 19, 2012, 10:48:39 am »

Regarding interiors... what I would do, I would bake in some ambient lighting inside external 3d package, baking it in the texture. I bet it would look sweet. Mirrors Edge have done similar thing if I'm not mistaken, but that only works for daylight conditions.

I wish I could acess the lightmaps from LumenRT, it´s a couple of mouse clicks, and very fast if not need high quality.

Planning on testing out 3ds Max texture bakeing if possible to do for a complete model.


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Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #93 on: September 19, 2012, 01:29:16 pm »

USS Gettysburg and the MS Finnstar in the background. I still have some texture issues.  :(


HD image


HD image

Marko

saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #94 on: September 19, 2012, 02:11:00 pm »

i have some houses but all without texture, if i take it with textures then i get a lot of errors.

http://minus.com/lOIPKl8FFGk8F
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #95 on: September 19, 2012, 02:12:26 pm »

There is a dog there.. I like it.
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saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #96 on: September 19, 2012, 02:20:34 pm »

here is the dog again

http://minus.com/lBVyq8uEBQPCn
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Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #97 on: September 19, 2012, 02:24:54 pm »

i have some houses but all without texture, if i take it with textures then i get a lot of errors.

http://minus.com/lOIPKl8FFGk8F

Did you have convert the textures with the NVidia texture tool? But nice buildings!

Marko

saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #98 on: September 19, 2012, 02:35:31 pm »

what is nvidia texture tool?
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Bartolomeus

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #99 on: September 19, 2012, 02:48:35 pm »

Cameni wrote in the description for the Importer you need to convert the textures with the NVidia Texture Tool to the dds format.

Marko

seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #100 on: September 19, 2012, 02:55:11 pm »

I find this one very useful since it convert entire folders into DDS format.
A pity Sketchup not support DDS  :'(

I hope Outerra will support 2 sided poly´s in the future, for interiors.

http://www.mnwright.btinternet.co.uk/programs/convim.htm
« Last Edit: September 19, 2012, 02:59:11 pm by seppen »
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saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #101 on: September 19, 2012, 02:57:36 pm »

thank you , but I have no idea how this works
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murkz

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #102 on: September 19, 2012, 03:11:35 pm »

I find this one very useful since it convert entire folders into DDS format.
A pity Sketchup not support DDS 



All the textures on the house were applied in sketchup and exported via dae in sketchup :)

seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #103 on: September 19, 2012, 03:17:09 pm »

I find this one very useful since it convert entire folders into DDS format.
A pity Sketchup not support DDS 



All the textures on the house were applied in sketchup and exported via dae in sketchup :)

Great!, but if I try to apply a dds texture I can´t select it (not suppoted), spill the beans of the secret  8)
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murkz

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #104 on: September 19, 2012, 03:26:43 pm »

Export the model as a dae.

Open the dae file, I use notepad++, replace the .jpg with .dds, save. That's the dae file done.

Go into the folder with the jpg's in and convert the jpg's to dds, make sure the jpg's size is divisible by 4. When you export the model from SU the textures sizes (jpg) are some times odd sizes. They need to be of a size that is dividable by 4.

All good :)
« Last Edit: September 19, 2012, 03:33:28 pm by murkz »
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