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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 484996 times)

seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #120 on: September 21, 2012, 04:36:03 pm »

I need a town for my airport, but I think the roofstuff are better used on more detailed buildings, so will change it.

70+ textures he he.

Snow on the ground but not the roofs? Get on it!
I can fix that :)

But most important is 2 sided faces, or my way with build it as it´s in real Life he he.
I´m lazy if honest, so want Outerra to support 2 sided faces, but if not I can adapt.

Snow I can fix anyday, bet It need to be Outerra adapted :)
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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #121 on: September 21, 2012, 04:39:29 pm »



These tanks needs buildings to destroy, so would be nice to test limits of physichs in small scale?

I know Life is a balance, so we must soon test simple physichs (I´m getting drunk so sign out:)
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #122 on: September 21, 2012, 05:15:58 pm »

would be nice to test limits of physichs in small scale?

I know Life is a balance, so we must soon test simple physics

I think some simple spawnable primative shapes with collision boxes would do.. I would love to roll a bowling ball down a mountain into some stacked boxes. We would need a way to manipulate the objects first. IE HL2 Grav Gun.
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saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #123 on: September 22, 2012, 05:41:41 am »

WWII Cannon for PZ I

http://minus.com/ltZxnmJrga3HT
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saccara18

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #124 on: September 23, 2012, 08:29:43 am »

new outerra pic´s of my models.... ;)

http://saccara18.minus.com/
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RadicalEdward

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #125 on: September 23, 2012, 01:23:33 pm »

new outerra pic´s of my models.... ;)

http://saccara18.minus.com/

Looking good, what modelling software are you using?
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seppen

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #126 on: September 23, 2012, 06:04:48 pm »

new outerra pic´s of my models.... ;)

http://saccara18.minus.com/
Great work Saccara18 :)

Impressed.
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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #127 on: September 26, 2012, 06:59:29 pm »

Testing more buildings, and a carrier with loads of instanced planes on it.

« Last Edit: September 26, 2012, 07:52:19 pm by seppen »
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #128 on: September 26, 2012, 10:25:58 pm »

Very nice stuff. I can't wait until there are a few hundred people like you all going after a city or landmark.
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Luishi5k0

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #129 on: September 26, 2012, 11:46:46 pm »

Boy I wish we had water reflections...
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PytonPago

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #130 on: September 28, 2012, 02:39:06 am »

Testing more buildings, and a carrier with loads of instanced planes on it.

This is some nice work done !
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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #131 on: September 28, 2012, 05:13:55 am »

Very nice stuff. I can't wait until there are a few hundred people like you all going after a city or landmark.

I´m thinking of starting on some modules, if there is snapping/instancing/copy planned for object placement.

A castle can look very complex even with a mix of a few premade modules.
But not sure what is the best approach for collision etc?

Should be more effective then 1 large model I guess, but you knever know.
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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #132 on: September 28, 2012, 05:18:16 am »

Testing more buildings, and a carrier with loads of instanced planes on it.

This is some nice work done !

Thanks!
With subdivition most of my shadow problems went away, and performance seems unaffected, but collision might change that  :'(
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ZeosPantera

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #133 on: October 09, 2012, 04:01:39 am »

We all knew this day was coming....






Low FOV truck is just ... sex.

« Last Edit: October 09, 2012, 04:05:54 am by ZeosPantera »
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pico

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #134 on: October 09, 2012, 11:10:16 am »

...lol, very cool.  ;D
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