Here's the upcoming plane:
Levi, if I am honest looks anyhow after a plastic model. Probably you have passed through to all BUMP textures by a depth what is not very clever in this case. You must try to mix to have the BUMP textures in order the right effect in the body sides, because otherwise
does not knead of the Skin nicely, but anyhow "cheap".
If you have the tail textures as the whole, you had separated the parts (they less depth) for the time being make read and then allow to insert them in the whole BUMP-Texture (for body).
What you for depth in 3d Max acts is in this case will completely make no difference, because the depth on mixed BUMP-Texture (which you join then later) will line up after the depths which you have made. So, independently what stands in 3d Max.
I hope you understand me what I with it means.
(do sometimes simply experimentation with it and you will see it).
Now, however, in whole (as a 3D-model) the
Flugkiste looks very good. Congratulates!
p.s. A question if permits...If is the model from
Craig Richardson for FSX at that time made?
http://www.classicwings.net/heinkel_he51.html