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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 331963 times)

Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #570 on: December 20, 2014, 08:47:34 pm »

Here's the upcoming plane: :)

Levi, if I am honest looks anyhow after a plastic model. Probably you have passed through to all BUMP textures by a depth what is not very clever in this case. You must try to mix to have the BUMP textures in order the right effect in the body sides, because otherwise
does not knead of the Skin nicely, but anyhow "cheap".
If you have the tail textures as the whole, you had separated the parts (they less depth) for the time being make read and then allow to insert them in the whole BUMP-Texture (for body).
What you for depth in 3d Max acts is in this case will completely make no difference, because the depth on mixed BUMP-Texture (which you join then later) will line up after the depths which you have made. So, independently what stands in 3d Max.
I hope you understand me what I with it means.
(do sometimes simply experimentation with it and you will see it).  ;)


Now, however, in whole (as a 3D-model) the Flugkiste looks very good. Congratulates!


p.s. A question if permits...If is the model from
Craig Richardson for FSX at that time made?
http://www.classicwings.net/heinkel_he51.html
« Last Edit: December 20, 2014, 09:20:10 pm by AH-DG »
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

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Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #571 on: December 21, 2014, 06:49:56 am »

Another photo of my project.


Great work mate! Looking forward to test your scene. :)

Fantastic !!! Really good !! congratulations
Thank you!

Levi, if I am honest looks anyhow after a plastic model. Probably you have passed through to all BUMP textures by a depth what is not very clever in this case. You must try to mix to have the BUMP textures in order the right effect in the body sides, because otherwise
does not knead of the Skin nicely, but anyhow "cheap".
If you have the tail textures as the whole, you had separated the parts (they less depth) for the time being make read and then allow to insert them in the whole BUMP-Texture (for body).
What you for depth in 3d Max acts is in this case will completely make no difference, because the depth on mixed BUMP-Texture (which you join then later) will line up after the depths which you have made. So, independently what stands in 3d Max.
I hope you understand me what I with it means.
(do sometimes simply experimentation with it and you will see it).  ;)


Now, however, in whole (as a 3D-model) the Flugkiste looks very good. Congratulates!


p.s. A question if permits...If is the model from
Craig Richardson for FSX at that time made?
http://www.classicwings.net/heinkel_he51.html
Yes, you're right, it looks like a plastic toy plane. ;D
Thank you for your suggestion AH-DG, I appreciate it. :)

Ok, I reduced the depth a little bit, and this is how it looks now: What do you think? Is it enough?


Yes, the plane is from Craig Richardson. And as I mentioned some time ago, I have green light to port his entire fleet here. :)

Edit: I think we're getting off topic here...  :-\
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Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #572 on: December 21, 2014, 07:22:00 am »

Yes, a little better, but I think you has made the Bumpmap from quite existing skin. If it is in such a way, you should ask Craig whether he can give a Template for the airplane skin. Then you can take only the Layer for Bumpmap which have something like lines, Rivets etc. Otherwise you get the depth and width never took in. ;)
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

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Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #573 on: December 21, 2014, 07:39:33 am »

Yes, a little better, but I think you has made the Bumpmap from quite existing skin. If it is in such a way, you should ask Craig whether he can give a Template for the airplane skin. Then you can take only the Layer for Bumpmap which have something like lines, Rivets etc. Otherwise you get the depth and width never took in. ;)
Normal maps are not made from the skin/repaint, but from the template/paint kit .psd files, and therefore those generated maps are compatible and shared with the other liveries. :)
Those templates look like this:
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Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #574 on: December 21, 2014, 09:28:42 am »

OK... so much better. I will explain all that to you gradually.
1. If you take only the black lines (without shade) and make there a wise background pure. Then make from 1 to 1.5 deep Bumpmap.
2. If you take the Rivets and makes from 2 to 2.5 curvatures Bumpmap.
3. Connect all 2xpiece Bumpmap together in P-Shop.
4. if it stores in DDS format and look what from it has become.
Thus you are able to do experimentation to you a good result has.

You must let the metal parts which should come out curve also.
And still what. You should leave out the shade with the Bumpmap (Normalmap), otherwise the lines will be too wide and from it such a plastic stuff originates like before.
A lot of pleasure with experiments.  :)
« Last Edit: December 21, 2014, 09:32:27 am by AH-DG »
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

i9(10900X)10x4.5GHz,32Gb/RAM,GTX980Ti(6Gb),Xonar-Phoebus,4x512GB/M.2 SSD,Hotas-Warthog[/colo

Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #575 on: December 21, 2014, 09:43:21 am »

Another photo of my project.



Really nice!
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M7

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #576 on: December 21, 2014, 11:12:39 am »

I have to agree with AH-DG, the normals are a bit overdone which makes it look like a plastic toy. And also, i think a roughness map could help achieve the right effect. But you can just share the model as is and we get to play with these kind of details  ;D
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adler58

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #577 on: December 21, 2014, 05:30:56 pm »

Levi, your Heinkel is just FANTASTIC!

A screenshot of Mt. Cervino (Matterhorn), Alps, Italian/Swiss Border

« Last Edit: December 21, 2014, 05:35:34 pm by adler58 »
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Flight history and simulation fan

Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #578 on: December 21, 2014, 05:48:25 pm »

OK... so much better. I will explain all that to you gradually.
1. If you take only the black lines (without shade) and make there a wise background pure. Then make from 1 to 1.5 deep Bumpmap.
2. If you take the Rivets and makes from 2 to 2.5 curvatures Bumpmap.
3. Connect all 2xpiece Bumpmap together in P-Shop.
4. if it stores in DDS format and look what from it has become.
Thus you are able to do experimentation to you a good result has.

You must let the metal parts which should come out curve also.
And still what. You should leave out the shade with the Bumpmap (Normalmap), otherwise the lines will be too wide and from it such a plastic stuff originates like before.
A lot of pleasure with experiments.  :)
Thank you for the tips, I'll try to replicate that. :)

I have to agree with AH-DG, the normals are a bit overdone which makes it look like a plastic toy. And also, i think a roughness map could help achieve the right effect. But you can just share the model as is and we get to play with these kind of details  ;D
I've tried using roughness maps, but it doesn't help too much...

I'll soon release it as it is, then you can freely play with the textures. :)

Also, here's the Paint Kit: Download

Levi, your Heinkel is just FANTASTIC!
Thank you adler58!
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Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #579 on: December 22, 2014, 02:13:33 am »

Thank you for the tips, I'll try to replicate that. :)

Now, we are quite surely a Big-OT-Community, ;D and it would be my opinion, after no good tone if we do not know how to help ourselves to each other...I think in such a way. Hence, I am always ready to help if I know something else about certain things. Moreover, a knowledge exchange always helps one to come forwards. ;)

In the sense, I wish all one nice Christmastime and a blest Celebration. :)

p.s. Tries sometimes here also purely watch, because here also gives pair of good tips... http://galgot.free.fr/wordpress/?p=592
« Last Edit: December 22, 2014, 02:24:30 am by AH-DG »
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

i9(10900X)10x4.5GHz,32Gb/RAM,GTX980Ti(6Gb),Xonar-Phoebus,4x512GB/M.2 SSD,Hotas-Warthog[/colo

Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #580 on: December 22, 2014, 05:10:33 am »

Now, we are quite surely a Big-OT-Community, ;D and it would be my opinion, after no good tone if we do not know how to help ourselves to each other...I think in such a way. Hence, I am always ready to help if I know something else about certain things. Moreover, a knowledge exchange always helps one to come forwards. ;)
That's why I love this community! :)

p.s. Tries sometimes here also purely watch, because here also gives pair of good tips... http://galgot.free.fr/wordpress/?p=592
Thanks! Those are some nicely done normals! I know I've seen that plane before, is it yours?

In the sense, I wish all one nice Christmastime and a blest Celebration. :)
Merry Christmas and Happy Holidays to all of you too!
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Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #581 on: December 22, 2014, 05:23:03 am »


Thanks! Those are some nicely done normals! I know I've seen that plane before, is it yours?

No, these are not my Artwork. It is from a French colleague 3D-Artiste. :) But what he has experimented with Bumpmap (Normalmap), has also inspired me and has brought on some thoughts as one can refine it.


p.s. ...mine is it here, but it is still to be made a lot to it will be ready...  ::) http://forum.outerra.com/index.php?topic=1881.msg31462#msg31462
« Last Edit: December 22, 2014, 05:32:18 am by AH-DG »
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

i9(10900X)10x4.5GHz,32Gb/RAM,GTX980Ti(6Gb),Xonar-Phoebus,4x512GB/M.2 SSD,Hotas-Warthog[/colo

Levi

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #582 on: December 22, 2014, 06:16:06 am »

No, these are not my Artwork. It is from a French colleague 3D-Artiste. :) But what he has experimented with Bumpmap (Normalmap), has also inspired me and has brought on some thoughts as one can refine it.

p.s. ...mine is it here, but it is still to be made a lot to it will be ready...  ::) http://forum.outerra.com/index.php?topic=1881.msg31462#msg31462
Awesome job on the modelling, great level of detail! Looking forward to fly that beast. :)
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Revolver

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #583 on: December 22, 2014, 09:10:14 am »

Thanks! ;)
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"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

i9(10900X)10x4.5GHz,32Gb/RAM,GTX980Ti(6Gb),Xonar-Phoebus,4x512GB/M.2 SSD,Hotas-Warthog[/colo

Acetone

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #584 on: December 22, 2014, 10:29:37 am »

Merry Christmas everybody!  :D

And remember, be nice or they will come...



(I know, it's old, but these things are now a part of Outerra history)
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