josem75, honestly, I was once where you are, thinking that the environment settings could make Outerra more realistic, but after considerable time and contemplation, and comparison with the real world, I have to agree with Cameni in the long run. Reduced atmospheric scattering (especially) leads to unrealistic and over saturated colors, which you simply do not find in the real world.
Also note, that many digital cameras tend to use saturation filters and post processing to make images more than they really are. When the human eye looks at a mountain through the haze of the atmosphere at less then ten miles, it will.actually appear far more subdued than it would up close. I understand and respect the desire to manipulate the settings, but I would also point out that is not any more realistic.
Best regards,
Uriah
Hi Uriah. If you was where i am, you was right
. Anybody playing outerra settings know he can touch for gat some more real images for very clear conditions (for not clear conditions is more ok). But you dont find enough for do inside outerra without outside filters at the moment.
Its not a matter of the Haze, i even didnt touch it. All the images are setting between 30 and 50 scatering. And the HAze is clearly there, you can see. And i even didnt touch the colors saturation. Its more complex than that. Its about to go long range colors.
Then in this range you avoid the mid-tone pale layer has all those images by default. This is not about the haze, because you can see this mid-tone film in all, even in a mountain far 1 meter from you.
Those conditions (pale) can be great effect and real for a not clear day. But believe me, i live in south of Spain and i see a huge range of distance and full of colors an details (we even see Africa clearly).
By a moment forget about colors (We will talk about it later). Focus only on details. Why all the pictures you are seeing in this topic lack on detail and my pictures are very detailed??
Colors can be tricky, anybody can say see one color, and can say cameras are not reliables because can use filters. But what a camera cant do is represent details that are not there. If you see my video drone in my topic about lighting and colors, you see a world full of details. Nothing about pale layer.
See this picture.
Has a lot of details. Even much more than my last everest image, where my image has much more details than an outerra average image. And the resolution of the picture is a shame. Imagine being there with your eyes. And its not even a clear day, there are a lot of clouds, and the atmosphere has turbidity (stil the sky is blue).
The life is much more similar to my images in a clear day. Just comparing about details make my phrase objetively true.
And even if i go a bit oversaturated (In my two first pictures i go still desaturated compared with the real world in a very clear day). I would always personally preffer be over than be in the grey spectrum (where we are). But this would be easy for everybody tweak in their taste.
Now about colors itself. We can have good references. Anybody can do tomorrow, going out in a very clear day, see the colors, the cars has true red, blue, etc. The sky in a clear day is SO blue, electric, light, and the clouds are making a huge contrast (almost burning in white). Anybody can test it during a clear day. this is a good reference.
after if you introduce a plane or objects, you can see a red plane, not a red pale plane. A real red like a red car in the street in a clear sunny day (you can test and see any clear day).
Seriously. I understand you because i had a desaturated phase in my renders.. But after i discovered that the world is full of colors..
In a render you are more safe when go desaturate.. Because a big saturation requires much more effort for make it real (textures are not that real and will quit realism).
Humbly, i would say the colors and light is some expertise in me. After almost 20 years rendering for constructors and decorators (they are SO dificult for match the colors). I begined in 3ds4 with ms2, where nothing about global ilumination.. xD
It was much more dificult to make real renders.
I am doing this task like i do with my renders. Cleaning all the posible details looking for perfection.
I put invaluable job and experience in it. But of course light and colors will have a subjetive part for everybody.
Just if anybody think those images from outerra look more fake than previous images. Please look detailed and see the real world in clear days conditions. Discover all the details and colors the world have.
With another conditions i would agree with you.