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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: OUTERRA SCREENSHOT THREAD!!  (Read 485145 times)

fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #885 on: November 01, 2019, 05:18:37 pm »

5000 active streetlights autogen placed correctly according to open database lat lon position of lamposts for Rostock city (germany)
Rotation not correct.. fps terribly bad ! allmost frozen  :( :(






« Last Edit: November 01, 2019, 05:24:34 pm by fly77 »
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KW71

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #886 on: November 01, 2019, 07:36:14 pm »

"fps terribly bad ! allmost frozen "

Would be possible to add emissive textures to the lamps, but activate the real light only in the those closer to the camera? (And does the model has LODs?)
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #887 on: November 02, 2019, 04:16:42 am »

Yes I can add emmissive textures to the streetlamp models. Also I think I should be able to switch on the pointlight only for those that are within a certain range from the observer. Will try. Thanks for the suggestion.
However since to get a pointlight into outerra presently it seems it is necessary to attach it to a vehicle script I wonder if spawning thousands of vehicles will continue to kill fps.
LOD ? Yes because to import any model into outerra it seems I have to at least tick some geometry to import otherwise nothing appears nor in assets nor in F3 menu...no pkg file created.  Of course I could hide its mesh if this brings any advantage.
« Last Edit: November 02, 2019, 04:19:02 am by fly77 »
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #888 on: November 02, 2019, 05:11:09 am »

hmm...spawned 10000 vehicles consisting in just a cube doing nothing with just adding a pointlight in init chassis but keeping it allways switched off. fps drops terribly. Not useable  =|. So for today I will stay with a mix of lots of static emissive texture lamps and few real pointlight lamps (vehicles) for now. Possibly switching on and off according to view distance the "few" (500) real pointlights.
I hope when scriptable scenery objects will become available it will be possible to have tens of thousands of them .
Maybe I'll try to apply some fast k-NN nearest neighbour search algorithm to just spawn "on the fly" the few tens of real point-lights and remove them from scene as soon as they exit the k-NN range around the camera position.
« Last Edit: November 02, 2019, 08:48:00 am by fly77 »
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #889 on: November 03, 2019, 09:17:03 am »

Importing routes from any route-planner into outerra (each streetlight corresponds to a waypoint of the imported route) ...next step: will exploit waypoints sequence to rotate lights correctly  :)

« Last Edit: November 03, 2019, 09:21:05 am by fly77 »
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Jagerbomber

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #890 on: November 03, 2019, 11:58:36 am »

Nice, really going to need that (at least just the map part of it, if it's usable,) once we get global buildings... if we ever do.
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #891 on: November 03, 2019, 12:35:59 pm »

hmm..no the "map part" isn't there..its just a picture pasted on top of screenshot, but Republic of Texas on discord (js-script development section) got a map working in outerra.
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Jagerbomber

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #892 on: November 03, 2019, 02:13:32 pm »

Oh.  A working GPS route map?
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #893 on: November 03, 2019, 02:54:46 pm »

I am now able to use any points from whatever routemap to place automatically whatever object along roads. It was done using model JS. On the other hand to get also the map itself into outerra I think it is necessary to use a c++plugin as did republic of texas. I am not quite ready for that unfortunately but will insist  ;)
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #894 on: November 09, 2019, 12:00:32 pm »

outerra water freight service  8)



« Last Edit: November 09, 2019, 12:23:01 pm by fly77 »
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aWac9

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #895 on: November 09, 2019, 05:50:04 pm »

fantastic fly77 ... fishing villages will soon come alive
;)
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #896 on: November 09, 2019, 06:09:41 pm »

thank you for commenting aWac9  :)
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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #897 on: November 10, 2019, 03:05:17 pm »

Also military like fishing !  :)

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fly77

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #898 on: November 15, 2019, 05:14:30 pm »

mission accomplished !...back to mothership =D

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aWac9

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Re: OUTERRA SCREENSHOT THREAD!!
« Reply #899 on: November 16, 2019, 06:04:11 am »

nice snapshot
:)
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