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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Airplane's gauges  (Read 3317 times)

alexmdv

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  • Posts: 16
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Airplane's gauges
« on: March 08, 2012, 06:52:09 am »

Gauges looks transparent if we increase distance from camera to airplane.
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HP Z400 //Xeon W3550 3.06GHz, 6GB DDR3 ECC, Quadro FX5800 & GTX 570, W7x64//, HP ZR24 1920x1200

angrypig

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Re: Airplane's gauges
« Reply #1 on: March 08, 2012, 07:01:42 am »

They are not transparent, they just missing. This is the performance optimization which removes meshes that are smaller than a few pixels. Currently i am working on new version of COLLADA importer which will have a support for LODs and this "transparent" issue will be solved by LOD switch. And this new importer version will be available for public.
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Luishi5k0

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Re: Airplane's gauges
« Reply #2 on: March 08, 2012, 11:41:23 am »

Good to hear. My body is ready for the importer.
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Jagerbomber

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Re: Airplane's gauges
« Reply #3 on: March 08, 2012, 11:52:45 am »

Ohai Reggie.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P