Imo, it would be productive to have a way to register the locations of the
errors, but accept that it's going to be a medium long term fix via updating the terrain
with new sources that appear, or from users manually doing it. The overheads of coding an interface, might not be worth it, depending on how much folks could do this without the need to code.
Getting the terrain back into Outerra database might be problematic...as I
suggested in the other thread, Leveller is the app to use IF you have to preserve
georef info in the file format and want a 3D view. To minimise the overheads
for the devs, users are going to have to submit terrain that just drops
back into the database.Photoshop is out for that reason- no preservation of
georef info and also you have the scaling problem of the whole terrain since
PS doesn't use any meaningful height measure. Maybe you have a solution for
reintegrating without georeff, but you need a solution that will work for
all resubmitted tiles, which may cover different area extents. The only app
(that I know of) that has both 3D view/paint tools and supports full
read/write of georef formats is Leveller.
It might be an idea Brano, for you to add support for a couple more formats to
xnview if folks decide to use say Wilbur, (Wilbur does read/write georef info
in a few useful formats, hfz,.bt, srtm, dem) but Leveller is big on format
support- it handles the native Geotiffs, ascii and a zillion others.You
can't really do that kind of editing in 2D like Wilbur, not well anyway, BUT
for the kind of correcting you're talking about here, I think you could get
away with using Wilbur if you stuck to the smooth tool (Leveller), lerp (Wilbur).
monks