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Author Topic: (old) 0.7.11 version branch  (Read 243939 times)

PRiME

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Re: Latest version: 0.7.11.3034
« Reply #105 on: March 23, 2012, 06:57:32 am »

Noticed a bug that appears to happen on this building. I have moved it up and down but the issue with shadow cutting in on the bottom still appears. Also if you look at the base side on you can see it has a gap and isn't flush against the ground.  (Nvidia 560Ti W7 64bit)

« Last Edit: March 23, 2012, 07:18:17 pm by PRiME »
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Foohy

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Re: Latest version: 0.7.11.3034
« Reply #106 on: March 23, 2012, 06:49:29 pm »

I too have noticed this Prime, I think it's been there for several revisions too.
In case it may help, my graphics card: AMD Radeon HD 6870
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Chaoss

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Re: Latest version: 0.7.11.3034
« Reply #107 on: March 23, 2012, 07:38:05 pm »

I've seen this as well, i just assumed it was because your not supposed to see things that far up close
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7HUND3R

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Re: Latest version: 0.7.11.3034
« Reply #108 on: March 23, 2012, 08:52:04 pm »

I can not install homes, will not let me select the area and apply the object but does nothing.
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ZeosPantera

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Re: Latest version: 0.7.11.3034
« Reply #109 on: March 23, 2012, 09:02:06 pm »

I've seen this as well, i just assumed it was because your not supposed to see things that far up close

Well this isn't a full flight sim. You are designed to walk right up to structures and such so it is definitely a bug. I am waiting for the first enter-able building to be put in OT.
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Chaoss

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Re: Latest version: 0.7.11.3034
« Reply #110 on: March 23, 2012, 09:37:53 pm »

I've seen this as well, i just assumed it was because your not supposed to see things that far up close

Well this isn't a full flight sim. You are designed to walk right up to structures and such so it is definitely a bug. I am waiting for the first enter-able building to be put in OT.

I'm glad about that, I'm more of a 'virtual worlds/exploring/sandbox' style person. Is there a way to import our own models I could build us a few highly detailed (with LOD's) enter-able structures
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Jagerbomber

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Re: Latest version: 0.7.11.3034
« Reply #111 on: March 23, 2012, 11:24:53 pm »

Hmm... I just noticed that I'm not able to place objects anymore.  :-[  ?
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cameni

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Re: Latest version: 0.7.11.3034
« Reply #112 on: March 24, 2012, 03:08:36 am »

Oh, that's a bug caused by the fixes to object loading ... fixing.
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kcgb

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Re: Latest version: 0.7.11.3034
« Reply #113 on: March 24, 2012, 03:56:34 am »

Gravel and dirt roads aren't clearing trees from there path and could you make a way to select all the points in the road so when changing its type or size you don't have to do it point by point
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cameni

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Re: Latest version: 0.7.11.3042
« Reply #114 on: March 25, 2012, 03:17:10 am »

Version 0.7.11.3042
  • Added pseudo-flight mode in UFO. Enabled by the "Toggle auto roll ctrl" key (check the controls setup, in new installs it's on the 'Home' key), which cycles through the modes. The current mode is briefly displayed in lower left corner.
    You can also set mouse invert mode specifically for this mode in the 'Controllers' tab in control settings.
  • fixed building placement
« Last Edit: March 27, 2012, 05:00:23 am by cameni »
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ZeosPantera

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Re: Latest version: 0.7.11.3042
« Reply #115 on: March 25, 2012, 03:39:11 am »

I am seriously Dizzy..
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booz

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Re: Latest version: 0.7.11.3042
« Reply #116 on: March 25, 2012, 05:58:25 am »

Thank for the new UFO flight mode... really really fun !!! ;D
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[deleted]

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Re: Latest version: 0.7.11.3042
« Reply #117 on: March 25, 2012, 06:38:30 am »

Awesome cameni :D
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alexmdv

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Re: Latest version: 0.7.11.3042
« Reply #118 on: March 25, 2012, 12:34:16 pm »

Added pseud-flight mode in UFO. Enabled by the "Toggle auto roll ctrl" key (check the controls setup, in new installs it's on the 'Home' key), which cycles through the modes.

Really cool feature, thanks!
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daumkraft

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Re: Latest version: 0.7.11.3042
« Reply #119 on: March 25, 2012, 12:38:47 pm »

Hey, and when at last there will be trains? For anything so I do not wait as them and at least one high-speed plane, like Su-27 :)
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