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Author Topic: (old) 0.7.11 version branch  (Read 244014 times)

cameni

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Re: Latest version: 0.7.11.3053
« Reply #180 on: April 04, 2012, 01:18:09 am »

Can anything be done to remove the tear that occurs along the transitional area at the ends of a road since nothing beyond the ends gets aligned?  Aligning to terrain or manually aligning doesn't work in every situation.
Assign the lead-in marking to the first node, and lead-out to the node before the last one.
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #181 on: April 04, 2012, 01:21:29 am »

Just wondering if it was possible to add in a feature called, road quality ...
Yes, that's planned, but after other parts of the road system are reworked, allowing for a wider variety of road types. The wear could be also dynamic.
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #182 on: April 04, 2012, 09:16:27 am »

I would like to report a bug.  :P

So, after update 3053 I can't generate any road, the old roads aren't generating, but I can "click" them in road tool mode. However, I can't regenerate them, or generate any new road.
Except of that I can't flat the terrain under buildings.
It looks like that I can only view te original terrain and it can't be modified by anything.

Radeon 3870 + Catalyst 12.3, Phenom 9550, 6GB RAM

Should I try deleting cache maybe?
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #183 on: April 04, 2012, 09:24:29 am »

Did you try it in other parts of the world? I'm looking at the log but there's no error, and I'm not sure why it even crashed after multiple clicks.
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #184 on: April 04, 2012, 09:35:07 am »

Ok, so I tested on Oahu. :) The before parts were made on Usui, Japan.
But still the same.
However: I had made 4 part road (on Oahu) and I had camera at futher distance from terrain. The part 2 and 3 of road had generated, but 1 (beggining) and 4 (ending) not. And when I tried to close up camera, it disapperaed. When I moved back camera, the road has appeared again from farther distance.

I'm confused with this crash I had. I tried to crash again clicking even faster "Make" button, but this time nothing happened.

Edit: I recorded and converted it, I will upload video in few minutes.

Edit 2: video:
« Last Edit: April 04, 2012, 09:50:00 am by lookastdu »
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #185 on: April 04, 2012, 09:48:18 am »

Hmm we don't have any 3xxx card here, but it's odd that it would stop working on these, when the change was actually a simplification ...

Please do the following: edit eng.cfg, set debug_mode = true, debug_async = false.
Then start, try to make some roads, and send me the eng.log
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #186 on: April 04, 2012, 09:58:41 am »

Here it is: http://www.gamefront.com/files/21505946/eng.log
Ofc Outerra ran in debug mode, as you wished.

Link to video in my previous post.
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #187 on: April 04, 2012, 10:23:18 am »

Nothing helpful in there :(
Can you install the previous version (Anteworld-0.7.11.2968.patch-3051.exe) and then run outerra.exe with -noupdate argument from the command line, to check again if it still works in that version? Just to see if it's not something else causing it.
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #188 on: April 04, 2012, 12:01:49 pm »

Ok, I tested with 3051 and everything works absolutely correctly. I can see the roads I have made in build 3053 and before. I can add/edit etc. them. The terrain under buildings is also flattening.

To be sure I ran outerra without -noupdate argument and downloaded build 3053 again. The problem is still appearing, so it is rather problem with something that was changed after 3051.

I think I can try to completely uninstall Outerra, install 2982 (I still have installer on HDD :P ), update it, visit again Oahu and Usui and try to make some roads, place buildings etc.
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #189 on: April 04, 2012, 12:42:27 pm »

I can see the issue on 4850 as well.
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #190 on: April 04, 2012, 01:18:09 pm »

I reinstalled Outerra but nothing has changed (but you probably have read my crash report so far).

Do you know if build 3053 runs without problems on Radeon 5/6 series? Because I'm a little bit intrested if AMD screwed something up in drivers or what*...

Outerra runs on OpenGL, yes? So maybe after build 3051 you used in outerra source code some OpenGL extension that is not supported by 38xx/48xx graphics cards?
Of course I'm only guessing. :P

* - quite a long time ago when I was playing 18WoS Haulin after some drivers update I had to change graphics settings from high to medium, because game was crashing on new drivers. Game was running on OpenGL.
« Last Edit: April 04, 2012, 01:20:18 pm by lookastdu »
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #191 on: April 04, 2012, 01:23:22 pm »

Yes, the problem appears only on 3/4 Radeons. I'm developing on 6850 where it works normally.

The problem is that I'm not aware of any change that would cause this >:(
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Jagerbomber

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Re: Latest version: 0.7.11.3053
« Reply #192 on: April 04, 2012, 05:14:49 pm »

Can anything be done to remove the tear that occurs along the transitional area at the ends of a road since nothing beyond the ends gets aligned?  Aligning to terrain or manually aligning doesn't work in every situation.
Assign the lead-in marking to the first node, and lead-out to the node before the last one.

Oh...  :P ::)
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Airhogg

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Re: Latest version: 0.7.11.3053
« Reply #193 on: April 04, 2012, 07:51:08 pm »

Has there been an update applied today?  I was flying earlier today and my framerate was liquid smooth, but I changed my location to a coastal region and my framerate became VERY choppy.  I re-booted and went back to my original location (no water nearby), but I'm still getting very choppy framerates.  Any ideas?
 ???

Update:  Nevermind.  I reverted my graphics settings back to default and all is well again.  I changed each setting, one by one, to see if any one in particular might have affected my peformance.  There was no change that I could tell.  All seems to be o.k. now.
« Last Edit: April 04, 2012, 08:03:52 pm by Airhogg »
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #194 on: April 09, 2012, 01:38:09 pm »

Uploaded new version 0.7.11.3054 that (probably) fixes the issues with roads on ATI 4xxx and 3xxx cards. Please test if it resolves the issue for you.

I must say that this is one of the most absurd bugs I've ever encountered, that took me a couple of days to locate. Simply said, roads sometimes weren't rendered at all, or were rendered randomly only in some terrain tiles.
After a painful search I've narrowed it down to a single shader variable, and the fix consisted of giving it a name that works. The variable name can be (almost) arbitrary, but for some reason the GPU didn't render the roads if that particular variable was j6 or mare_1 or many other names, but it worked if the name was frcm_1. If it doesn't make any sense to you, you are not alone.

Understandably, it cannot be taken as a proper fix, just a workaround until the drivers are fixed.
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