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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.11 version branch  (Read 183057 times)

Sam

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Re: Latest version: 0.7.11.3016
« Reply #75 on: March 20, 2012, 04:27:05 pm »

Here are the location.It is in Switzerland, on the way to the St. Gotthard


The cache folder are to big. I send them per Mail.
« Last Edit: March 20, 2012, 04:28:52 pm by Sam »
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lonewulf47

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Re: Latest version: 0.7.11.3016
« Reply #76 on: March 20, 2012, 05:22:14 pm »

I see, you're between Erstfeld and Silenen. It's quite a way till St. Gotthard, not to speak about the Tremola road down to Airolo  ;)
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ZeosPantera

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Re: Latest version: 0.7.11.3016
« Reply #77 on: March 21, 2012, 01:14:57 am »

Well it is time for me to post my eng.log

The game updated to whatever the newest version is and just crashes before bringing up any dialogs.

EEEERRRR.. Eng.log too big.. This will have to do http://paste2.org/p/1947501
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cameni

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Re: Latest version: 0.7.11.3016
« Reply #78 on: March 21, 2012, 01:26:40 am »

The eng.log is from a previous normal session. Check if you've got crash.log there.
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ZeosPantera

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Re: Latest version: 0.7.11.3016
« Reply #79 on: March 21, 2012, 01:32:42 am »

nope..
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ZeosPantera

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Re: Latest version: 0.7.11.3016
« Reply #80 on: March 21, 2012, 01:52:12 am »

OK.. All fixed.. Turns out I had to delete all the ".desc" files from my data directory. Checksums will have to be implemented to check for download corruption.

If you have a similar issue where it will not start. Give it a try.
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cameni

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Re: Latest version: 0.7.11.3024
« Reply #81 on: March 21, 2012, 11:19:40 am »

Version 0.7.11.3024
  • added checksum verification for terrain base descriptor files
  • extended configurable linearity range to include oversensitive values
  • fixed simulation pausing on vehicles when moving back with brake pressed
  • fixed crash on selecting a damaged pad
  • added listing of loaded modules into eng.log, for detection of programs that may interfere with rendering
  • fixed deadzone and linearity to work on all symmetric controls
  • fixed tile cache size computation with narrow aspect ratios
  • fixed human model movement sensitivity
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PTTG

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Re: Latest version: 0.7.11.3024
« Reply #82 on: March 21, 2012, 11:33:05 am »

Would it be too much to ask for a configuration option somewhere that lets us change sea level?
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cameni

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Re: Latest version: 0.7.11.3024
« Reply #83 on: March 21, 2012, 11:40:18 am »

I have it noted in my TODO list, but it's not just about configuration - I must first locate all the places that use the sea level zero, many of them implicitly ...
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XZS

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Re: Latest version: 0.7.11.3024
« Reply #84 on: March 21, 2012, 11:52:37 am »

"fixed human model movement sensitivity"

Excuse me being stupid, but how do you enable the human model ?
I mean, how do you walk in Outerra ?
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cameni

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Re: Latest version: 0.7.11.3024
« Reply #85 on: March 21, 2012, 11:55:47 am »

It's on '8' key. Some vehicles have shortcuts there, it's from the times of the first alpha when there was no menu.
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Jagerbomber

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Re: Latest version: 0.7.11.3024
« Reply #86 on: March 21, 2012, 12:40:46 pm »

Wow Ok, so driving a truck is really messed up now.  You spawn/enter the truck and drive, but it's like it's holding the brakes on its own even if you aren't.  Steering also messes up and the steering wheel flips out and starts spinning like crazy.
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cameni

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Re: Latest version: 0.7.11.3024
« Reply #87 on: March 21, 2012, 12:43:17 pm »

What controller are you using?
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Jagerbomber

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Re: Latest version: 0.7.11.3024
« Reply #88 on: March 21, 2012, 12:51:31 pm »

Keyboard.

Also, for some reason it stopped saving my changes/road additions, but now it appears to be working again.  Don't know what's up with that.  (driving is still messed up)
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cameni

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Re: Latest version: 0.7.11.3024
« Reply #89 on: March 21, 2012, 01:02:38 pm »

Ok, found the brake bug. But I can get "the steering wheel flips out and starts spinning like crazy". When does it happen?
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