Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 ... 5 6 [7] 8 9 ... 31

Author Topic: (old) 0.7.11 version branch  (Read 243919 times)

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 0.7.11.3024
« Reply #90 on: March 21, 2012, 01:26:58 pm »

Hmm... Maybe it was just my really high values taking effect or something?  I've deleted the world.cfg and it doesn't seem to be happening (though I guess I could try just putting those 2 values back to where they're supposed to be) but I still don't get why Outerra isn't making a new world.cfg if one doesn't exist.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3024
« Reply #91 on: March 21, 2012, 01:43:31 pm »

Hmm there may be an issue with that, when you don't change anything. Does it generate it when you change sun location?
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 0.7.11.3024
« Reply #92 on: March 21, 2012, 01:49:19 pm »

Nope.  I've tried that many times.

Oh and to clarify, I believe it does make a new one when an update installs when the file isn't there (or maybe even if it is).  Otherwise it does not.

Running updater.exe (which is still placed in my documents even though my data files are in the program directory - my data.cfg is correct) (at least without an available update) doesn't seem to check to see if the file is missing either.
« Last Edit: March 21, 2012, 01:58:49 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3024
« Reply #93 on: March 21, 2012, 01:55:58 pm »

I think I found the cause why the steering acts so weird ... it seems to be dependent on the frame rate. Damn, how did I miss that.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 0.7.11.3024
« Reply #94 on: March 21, 2012, 02:00:38 pm »

(Edited my previous post)

Ah about that... I've been getting more and more major framerate hitches, but I can't tell for sure if it's caused by a truck or as I add more and more roads.  (Haven't added many more objects yet.  Mainly just roads so far.)  It used to seem like it happened as I moved far away from a truck, but now I'm thinking it's because of the roads.  Maybe I need to go back down to 480 again?  :-\
« Last Edit: March 21, 2012, 02:08:00 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3024
« Reply #95 on: March 21, 2012, 02:49:04 pm »

Version 0.7.11.3028
  • fixed steering being dependent on the frame rate
  • fixed deadzone/linearity again
  • fixed stuck brake
  • fixed messed up parameters for pads under buildings
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 0.7.11.3028
« Reply #96 on: March 21, 2012, 04:19:37 pm »

Hey it feels more like a big truck again even with the new values.  ;D

Still has the issue of forgetting that a direction key is still pressed down when you let go of the opposite one though.  But it's not nearly as noticeable as it was before the framerate fix since it steers/centers slower.
« Last Edit: March 21, 2012, 04:28:38 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

daumkraft

  • Newbie
  • Posts: 7
  • Newbee
Re: Latest version: 0.7.11.3028
« Reply #97 on: March 21, 2012, 08:37:47 pm »

By the way, here to you still an old bug about which I didn't tell — if spawn the plane at height >~12800ft, the engine won't be started (but he sounds) 8)
Logged
Intel Core2Duo E8400 3.0 GHz
3.25Gb RAM (because 32bit OS Win 7)
GeForce 8800GTX (296.10)

mctash

  • Full Member
  • ***
  • Posts: 153
Re: Latest version: 0.7.11.3028
« Reply #98 on: March 21, 2012, 08:47:20 pm »

Not sure what you did with that last patch but my Outerra now runs silky smooth most of the time, where as before it was fairly jerky. I just assumed it was my dinasour 9800gt.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Latest version: 0.7.11.3028
« Reply #99 on: March 21, 2012, 09:03:30 pm »

Not sure what you did with that last patch but my Outerra now runs silky smooth most of the time, where as before it was fairly jerky. I just assumed it was my dinasour 9800gt.

Had you changed your terrain settings at all?
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

mctash

  • Full Member
  • ***
  • Posts: 153
Re: Latest version: 0.7.11.3028
« Reply #100 on: March 21, 2012, 09:17:45 pm »

Nope no change at all. Driving and flying noticly smoother with less fps jitter.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3032
« Reply #101 on: March 22, 2012, 10:41:38 am »

Version 0.7.11.3032

Fixes bad states in object loader, that may have led to crashes right after the world initialization.
Anyone who was experiencing this type of crashes, or missing objects, please test it and attach eng.log if the problem persists.
« Last Edit: March 22, 2012, 10:44:16 am by cameni »
Logged

Oldtown

  • Member
  • **
  • Posts: 77
  • newbie
Re: Latest version: 0.7.11.3028
« Reply #102 on: March 22, 2012, 08:03:32 pm »

By the way, here to you still an old bug about which I didn't tell — if spawn the plane at height >~12800ft, the engine won't be started (but he sounds) 8)

try a lower mixture ...
Logged

PRiME

  • Full Member
  • ***
  • Posts: 170
  • newbie
Re: Latest version: 0.7.11.3032
« Reply #103 on: March 22, 2012, 08:08:55 pm »

Like how fast these patches are coming. Can't wait for some of the bigger features to be tossed in such as 3d trees, character animations (like person walking), and collision fix for hills etc.. Wish there was a way I could contribute to getting those things out faster like a private-test-group whom also have access to parts of code to allow community fix attempts or something.

Could speed things up a bit as I know there are people here who probably are capable of helping further then just posting eng.logs all the time :)
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3034
« Reply #104 on: March 23, 2012, 03:29:47 am »

Version 0.7.11.3034 finally fixes the object loader bug that was causing crashes upon initialization and/or missing objects. The bug manifested only under certain conditions - slower CPUs, older operating systems.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 31