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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.11 version branch  (Read 182745 times)

cameni

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Re: Latest version: 0.7.11.3049
« Reply #135 on: March 28, 2012, 04:04:19 pm »

Somehow I can't replicate it.
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Jagerbomber

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Re: Latest version: 0.7.11.3049
« Reply #136 on: March 28, 2012, 04:23:27 pm »

Hmm... For me with new roads, both the first and last segments are missing their lines unless I deselect and reselect.  Then the lines for the last segment appear, but the lines for the first segment still don't.

Oh and just as constructive criticism, the shade/color of the green lines is kind of hard to differentiate from the yellow lines at first from even just bit of a distance.

Also, I'm not sure that the align road to terrain button is working quite right.  Can you maybe make it so that it also aligns the in-between points that aren't selectable points.  Maybe just from the selected segment or something.  Or maybe even the entire road.
« Last Edit: March 28, 2012, 04:41:37 pm by Jagerbomber »
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #137 on: March 28, 2012, 05:27:28 pm »

The in-between points aren't real, they are just interpolated spline points so that the shape is better visible. Why do you think it doesn't work quite right?
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Jagerbomber

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Re: Latest version: 0.7.11.3049
« Reply #138 on: March 28, 2012, 06:51:54 pm »

Well... I guess maybe it's working the way it's programmed to... 

If the road lines up with the ground at these fake points when making it, why can't the align road with terrain button do this as well?  It only aligns a real point (or the real points).
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mctash

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Re: Latest version: 0.7.11.3049
« Reply #139 on: March 28, 2012, 07:38:20 pm »

Getting a little problem with cessna sound. When I stop engine engine noise continues, when I restart engine it adds another engine noise on top of the one still playiny. It seems you can keep doing this aswell, not sure how many channels there are but i think they were all cessna engine screaming :)
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ZeosPantera

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Re: Latest version: 0.7.11.3049
« Reply #140 on: March 28, 2012, 11:03:19 pm »

I have a question. Why does the movement in the road editor not use the assigned UFO controls? It is only using WSAD.
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #141 on: March 29, 2012, 12:58:13 am »

Well... I guess maybe it's working the way it's programmed to... 

If the road lines up with the ground at these fake points when making it, why can't the align road with terrain button do this as well?  It only aligns a real point (or the real points).
I really don't know what are you talking about. A picture?
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #142 on: March 29, 2012, 12:59:32 am »

Getting a little problem with cessna sound. When I stop engine engine noise continues, when I restart engine it adds another engine noise on top of the one still playiny. It seems you can keep doing this aswell, not sure how many channels there are but i think they were all cessna engine screaming :)
That's a known bug sitting in Angrypig's TODO list ...
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #143 on: March 29, 2012, 01:04:53 am »

I have a question. Why does the movement in the road editor not use the assigned UFO controls? It is only using WSAD.
UFO camera and sandbox camera are different, though I guess they could use the same controls ...
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Sam

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Re: Latest version: 0.7.11.3049
« Reply #144 on: March 29, 2012, 01:24:25 am »

When I move now the road-elevationspoint down or up, so I can't see the movement at the yellow ring.
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ZeosPantera

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Re: Latest version: 0.7.11.3049
« Reply #145 on: March 29, 2012, 02:08:39 am »

I have a question. Why does the movement in the road editor not use the assigned UFO controls? It is only using WSAD.
UFO camera and sandbox camera are different, though I guess they could use the same controls ...

I recommend it. Don't actually see why they wouldn't be combined.
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #146 on: March 29, 2012, 05:58:39 am »

Patch 3051 fixes some of the above mentioned bugs with roads.
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7HUND3R

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Re: Latest version: 0.7.11.3049
« Reply #147 on: March 29, 2012, 06:53:30 am »

I do not like the new method of extending roads, I find it less accurate.
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lonewulf47

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Re: Latest version: 0.7.11.3049
« Reply #148 on: March 29, 2012, 07:30:01 am »

3051 patch: the issue with the missing last segment is resolved. There's now something wrong with the stored last position. Whereas the position is correct the altitude is gone berserk  ;D Looks like 1000 m above last actual altitude.

I personally like the new colors blue and yellow for the road design however I don't see the logic of the coloring. Shouldn't it rather be blue for the segments before and aft the marked node and not the two segments after the node ?
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cameni

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Re: Latest version: 0.7.11.3049
« Reply #149 on: March 29, 2012, 07:54:37 am »

I do not like the new method of extending roads, I find it less accurate.
What new method?
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