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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.11 version branch  (Read 182804 times)

lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #195 on: April 09, 2012, 04:07:48 pm »

I can report that now everything works correctly. :D I know how sometimes finding a source of bug can be irritating... Thanks for fixing it. :)

Btw. I encountered some another bugs:
First and third bug I have noticed in earlier versions also. Second bug... I don't know, I haven't tried so "extreme" road so far.
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #196 on: April 09, 2012, 04:24:10 pm »

Thanks for the report.

The first bug is probably related to a similar bug with roads that appears where the road crosses tiles. However, the pads under buildings aren't suitable for such large areas (they don't tesselate enough), and that can bring other errors as well.

The second one was caused by the update to the road system, a few pixels happen to not be covered by either of the neighboring road segments, and remain set to the original terrain heights. I'll fix it.

The third one isn't actually a bug, or maybe it is, I didn't decide yet :)
If you want smooth transition to the terrain, you need to assign special markings to the first and the last road segment (not the last road node). They are lead-in and lead-out. They could be generated automatically, but at the moment the editor doesn't show two hidden road endpoints - so it will probably be changed only after these are handled.
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lookastdu

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Re: Latest version: 0.7.11.3053
« Reply #197 on: April 09, 2012, 04:54:03 pm »

Thanks for explanation. :) Now I know for what there is Lead-Out and -In. ;)

I would add something to second: I have noticed spikes also on more flat terrain, but influenced by road tool also.
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cameni

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Re: Latest version: 0.7.11.3053
« Reply #198 on: April 09, 2012, 04:59:26 pm »

Yes, the thing is that road tool makes two passes - the first one on a coarse level, to roughly adjust the terrain under the road, and then the other pass that physically makes the roads. The pixel gaps thus leak the result of the first pass.
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cameni

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Re: Latest version: 0.7.11.3058
« Reply #199 on: April 24, 2012, 03:33:17 pm »

New version 0.7.11.3058
  • fixed collisions with displaced rocky terrain
  • changed torque profile to hyperbolic
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lookastdu

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Re: Latest version: 0.7.11.3058
« Reply #200 on: April 24, 2012, 04:43:04 pm »

Ok, I don't know what I'm doing wrong now, but recorded video is named 'd', and if don't change the name of this file, the next recording in outerra will overwrite it. It isn't 'd.yog', just 'd'. And the audio isn't recording also.

Moreover, I can't convert it. I tried to change name to 'd.yog', 'dcz231.yog', I copied audio file from old recording and changed it name to 'd.wav' or 'dcz231.wav', but it doesn't help.
I tried to convert file as always.
Code: [Select]
C:\Users\Lukas\Downloads\video>conv.bat E:\Gry\Outerra\Anteworld\videos\d E:\Gry
\Outerra\Anteworld\videos\out432.avi
FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
  built on Oct  9 2011 18:17:27 with gcc 4.6.1
  configuration: --disable-shared --enable-static --datadir=./ffpresets --enable
-decoder=YOG --enable-demuxer=YOG --enable-memalign-hack --extra-cflags=-U__STRI
CT_ANSI__ --extra-ldflags='-static -static-libgcc' --enable-w32threads --enable-
libx264 --enable-gpl --enable-avisynth --enable-libvorbis --enable-libtheora
  libavutil     50.36. 0 / 50.36. 0
  libavcore      0.16. 1 /  0.16. 1
  libavcodec    52.108. 0 / 52.108. 0
  libavformat   52.93. 0 / 52.93. 0
  libavdevice   52. 2. 3 / 52. 2. 3
  libavfilter    1.74. 0 /  1.74. 0
  libswscale     0.12. 0 /  0.12. 0
E:\Gry\Outerra\Anteworld\videos\d: Operation not permitted
FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
  built on Oct  9 2011 18:17:27 with gcc 4.6.1
  configuration: --disable-shared --enable-static --datadir=./ffpresets --enable
-decoder=YOG --enable-demuxer=YOG --enable-memalign-hack --extra-cflags=-U__STRI
CT_ANSI__ --extra-ldflags='-static -static-libgcc' --enable-w32threads --enable-
libx264 --enable-gpl --enable-avisynth --enable-libvorbis --enable-libtheora
  libavutil     50.36. 0 / 50.36. 0
  libavcore      0.16. 1 /  0.16. 1
  libavcodec    52.108. 0 / 52.108. 0
  libavformat   52.93. 0 / 52.93. 0
  libavdevice   52. 2. 3 / 52. 2. 3
  libavfilter    1.74. 0 /  1.74. 0
  libswscale     0.12. 0 /  0.12. 0
d.wav: No such file or directory

C:\Users\Lukas\Downloads\video>conv.bat E:\Gry\Outerra\Anteworld\videos\dcz213.y
og E:\Gry\Outerra\Anteworld\videos\out.avi
FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
  built on Oct  9 2011 18:17:27 with gcc 4.6.1
  configuration: --disable-shared --enable-static --datadir=./ffpresets --enable
-decoder=YOG --enable-demuxer=YOG --enable-memalign-hack --extra-cflags=-U__STRI
CT_ANSI__ --extra-ldflags='-static -static-libgcc' --enable-w32threads --enable-
libx264 --enable-gpl --enable-avisynth --enable-libvorbis --enable-libtheora
  libavutil     50.36. 0 / 50.36. 0
  libavcore      0.16. 1 /  0.16. 1
  libavcodec    52.108. 0 / 52.108. 0
  libavformat   52.93. 0 / 52.93. 0
  libavdevice   52. 2. 3 / 52. 2. 3
  libavfilter    1.74. 0 /  1.74. 0
  libswscale     0.12. 0 /  0.12. 0
E:\Gry\Outerra\Anteworld\videos\dcz213.yog: Operation not permitted
FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
  built on Oct  9 2011 18:17:27 with gcc 4.6.1
  configuration: --disable-shared --enable-static --datadir=./ffpresets --enable
-decoder=YOG --enable-demuxer=YOG --enable-memalign-hack --extra-cflags=-U__STRI
CT_ANSI__ --extra-ldflags='-static -static-libgcc' --enable-w32threads --enable-
libx264 --enable-gpl --enable-avisynth --enable-libvorbis --enable-libtheora
  libavutil     50.36. 0 / 50.36. 0
  libavcore      0.16. 1 /  0.16. 1
  libavcodec    52.108. 0 / 52.108. 0
  libavformat   52.93. 0 / 52.93. 0
  libavdevice   52. 2. 3 / 52. 2. 3
  libavfilter    1.74. 0 /  1.74. 0
  libswscale     0.12. 0 /  0.12. 0
dcz213.wav: No such file or directory
I don't know why here is "Operation not permitted", I checked access to files, but they should be readable.

Something wrong with 3058 or what?
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cameni

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Re: Latest version: 0.7.11.3058
« Reply #201 on: April 24, 2012, 05:12:52 pm »

What have you set in eng.cfg for the video path?
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ZeosPantera

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Re: Latest version: 0.7.11.3058
« Reply #202 on: April 24, 2012, 05:30:08 pm »

changed torque profile to hyperbolic

This both confuses and arouses me.. What does that mean?
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cameni

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Re: Latest version: 0.7.11.3058
« Reply #203 on: April 24, 2012, 05:38:40 pm »

Patch 3059 is out fixing the video capture issue.

Hyperbolic torque profile gives much more torque at low speed, but then falls down more quickly. It should mimic an ideal transmission better. Or an electric motor :)
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Jagerbomber

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Re: Latest version: 0.7.11.3058
« Reply #204 on: April 24, 2012, 06:26:45 pm »

You still fall through the earth by flipping over.  ::)
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necro

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Re: Latest version: 0.7.11.3058
« Reply #205 on: April 25, 2012, 01:47:29 am »

Yah i reported that yesterday ;D its because you are too fast for the collisiondetector :O
Btw jagerbomber, your nick is not completed if its german. In german we call it "Jรคgerbomber" so Jaegerbomber would be correct. :O
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ZeosPantera

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Re: Latest version: 0.7.11.3058
« Reply #206 on: April 25, 2012, 02:34:21 am »



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corax

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Re: Latest version: 0.7.11.3058
« Reply #207 on: April 25, 2012, 07:18:36 am »

Hi,
   Having great difficulty selecting a previously created road for editing. Have been unable to select any roads that I created with older releases.

Also ctrl/v, move road vertically does not work consistently. This has changed sometime since 3035(?).
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cameni

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Re: Latest version: 0.7.11.3058
« Reply #208 on: April 25, 2012, 09:16:58 am »

There's a bug with road selection caused by the new intersection code, a fix will be out soon.

Ctrl+v? Vertical movement is just v, without the control key.
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cameni

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Re: Latest version: 0.7.11.3060
« Reply #209 on: April 25, 2012, 09:34:56 am »

Version 0.7.11.3060
  • fixed issue with selecting roads
  • optimized memory consumption when jumping between locations or moving from the ground level high up and back
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