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Author Topic: (old) 0.7.11 version branch  (Read 244074 times)

corax

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Re: Latest version: 0.7.11.3060
« Reply #210 on: April 25, 2012, 10:23:08 am »

Thanks for fixing the selection problem. You're right about it being v; the first point you select works fine, the next goes berserk. :-) Sorry a bit 'brain-dead' at the moment. :-)
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corax

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Re: Latest version: 0.7.11.3060
« Reply #211 on: April 25, 2012, 10:34:43 am »

Further on my 'v' problem.
I'm trying to level a stretch of road.
If I select a point and raise it, OK. Move to next point with 'q' and raise it, not OK.
If I select point and move it, then raise it - OK.

Workable! 
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cameni

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Re: Latest version: 0.7.11.3060
« Reply #212 on: April 25, 2012, 10:41:42 am »

Ok, because I've tested it and found no problem, but it didn't occur to me to try q :)
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cameni

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Re: Latest version: 0.7.11.3060
« Reply #213 on: April 25, 2012, 03:00:22 pm »

Another patch (3061). Driving mostly on the rocks, I didn't notice that on grass plains the truck started to collide with every grass bump, making for a chattering ride. Fixed now - soft grass bumps aren't colliding.

Also fixed selection of road nodes with q/shift+q.
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Jagerbomber

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Re: Latest version: 0.7.11.3058
« Reply #214 on: April 25, 2012, 05:05:09 pm »

Yah i reported that yesterday ;D its because you are too fast for the collisiondetector :O
Btw jagerbomber, your nick is not completed if its german. In german we call it "Jägerbomber" so Jaegerbomber would be correct. :O

I spelled it without the "ä" because a lot of times that causes symbol compatibility issues or whatever ((as well as a lot of sites not accepting non-English alphabetical letters or numbers in usernames at all).  It works in Steam though.  :P)
« Last Edit: April 25, 2012, 05:12:46 pm by Jagerbomber »
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lookastdu

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Re: Latest version: 0.7.11.3060
« Reply #215 on: April 26, 2012, 03:39:54 pm »

I encountered another bug, it was in 3054, 3058, 3059 as well as in 3061:

It seems to me that there may be problem with updating water tiles (again only 3 and 4 Radeon family? :P ).
The reset button doesn't help, only restarting the game. And after restart water color is default.
And I really don't know what the hell is this white-black thing at the begin.

Phenom 9550, 6GB RAM, Radeon 3870 + Catalyst 12.3
« Last Edit: April 26, 2012, 03:41:44 pm by lookastdu »
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SpaceFlight

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Re: Latest version: 0.7.11.3060
« Reply #216 on: April 27, 2012, 11:59:12 am »

Version 0.7.11.3060
  • fixed collisions with displaced rocky terrain
  • changed torque profile to hyperbolic

This makes such a big difference when exploring the world in the Tatra. Everything feels more, well, solid and immersive. For a moment I thought I was playing a better, modern day Skyrim game with the snow and the mountains.
Looking forward to the procedural tree integration and different biomes.
« Last Edit: April 27, 2012, 12:00:45 pm by SpaceFlight »
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GDV

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Re: Latest version: 0.7.11.3060
« Reply #217 on: April 29, 2012, 04:24:22 am »

I think that some buildings in the game has wrong texture or model scale. See attach.
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Sam

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Re: Latest version: 0.7.11.3060
« Reply #218 on: April 29, 2012, 05:40:39 am »

Why not? It must not be a mortal peoble. It can be a human peoble from the mars or from somewhere else with a lower force of gravity.
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2Pete

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Re: Latest version: 0.7.11.3060
« Reply #219 on: April 29, 2012, 07:19:51 am »

Hi all! I found a strange error, when I flying around cliffs:



The same thing happened with the Cessna too. And everywhere in the globe, but only above of cliffs.
I used the 3061 version.

« Last Edit: April 29, 2012, 07:47:26 am by 2Pete »
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lookastdu

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Re: Latest version: 0.7.11.3060
« Reply #220 on: April 29, 2012, 08:40:39 am »

Hi all! I found a strange error, when I flying around cliffs:



The same thing happened with the Cessna too. And everywhere in the globe, but only above of cliffs.
I used the 3061 version.

The same bug exists with UFO mode camera... Sometimes when I have camera over cliffs, something (cliff collision shape?) can move it about 1km higher without any warnings.
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SpaceFlight

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Re: Latest version: 0.7.11.3060
« Reply #221 on: April 29, 2012, 09:30:31 am »

A sound bug that I think has been brought up before:
When ascending in UFO mode, at 19000m the ocean sound is triggered. When going below 19000m right away it stops.
When ascending further up and then descending below 19000m it does not seem to stop anymore.
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"You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shut down."
Zapp Brannigan

ZeosPantera

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Re: Latest version: 0.7.11.3060
« Reply #222 on: April 29, 2012, 11:23:19 am »

I have had an issue in the last few version where I will be driving the truck and all the sudden BLAMO! I am a million miles away from earth in the tatra and my video drivers crash.

Video evidence. http://youtu.be/8HkdB4nZvpo#t=133s

You can't see it here because I stopped recording but the earth WAS in the picture only about 10 pixels high.
« Last Edit: April 29, 2012, 11:25:00 am by ZeosPantera »
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lookastdu

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Re: Latest version: 0.7.11.3060
« Reply #223 on: April 29, 2012, 01:27:35 pm »

I encountered once (yesterday) the same bug as ZeosPantera. I spawned Tatra truck and wanted to drive and suddenly Tatra became space shuttle somewhere away from Earth... xD However, my video drivers have not crashed.

In my opinion my problem with camera, 2Pete's problem with Apache and ZeosPantera's problem with Tatra Space Shuttle may be connected. In every case we were suddenly teleported at higher distance above earth ground (we were abducted by UFO? :D )
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cameni

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Re: Latest version: 0.7.11.3060
« Reply #224 on: April 30, 2012, 10:58:19 am »

Guys, could you give me a location file where this bug repeatedly occurs? I'm not able to replicate it.
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