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Author Topic: (old) 0.7.11 version branch  (Read 244030 times)

DenisJ

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Re: Latest version: 0.7.11.3060
« Reply #240 on: May 02, 2012, 07:24:19 am »

Guys! could you tell me please, will the game on this engine be ready in 2012?
Excuse me for my bad russian english.
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necro

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Re: Latest version: 0.7.11.3060
« Reply #241 on: May 02, 2012, 07:38:19 am »

Certainly not. The game-development didnt started yet. So a game release this year is extremly unrealistic.
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lookastdu

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Re: Latest version: 0.7.11.3060
« Reply #242 on: May 02, 2012, 09:35:57 am »

What's your graphics card?

Btw AMD is going to drop Radeon HD 2000/3000/4000 Catalyst Support around the time of Catalyst 12.7. With their 3-month latency that means they've probably stopped already. Unfortunately there are still some problems with these cards in OT, which will make the support more problematic in the future :(
Radeon 3870.
Not good news :/ I'm planning to buy new PC next year, but maybe I'll buy something like Radeon 6770/7770 this year.

I think you should change in minimal requirements "ATI 4850 or better" to "ATI 5750 or better" because later if someone with Radeon 4850/4870(X2) will buy Anteworld and because of graphics drivers you will be not able to give support for these video cards customer may be unsatisfied.

Btw. My PC 2 days ago finished 4 years. xD And the only upgrade I have made was adding 4GB RAM... Hmm, even BF3 was going well on medium in full HD... Outerra is going also well... Probably this is first time when I will make upgrade because of video card support... xD
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lookastdu

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Re: Latest version: 0.7.11.3060
« Reply #243 on: May 02, 2012, 10:21:40 am »

Ok, I managed to record this bumping force. :)
Here it is: Unknow bumping force

Moreover: when I spawned truck in this place it become attached to one place in space, it doesn't fall to earth, it doesn't react to gas (but I can turn steering wheel and wheels are also turning left/right). And spawning vehicle in other place doesn't help...
I tried to fly airplane: ok, it started, I was able to run off the ground and then I hit something like invisible wall and I was bumped about 20m up, again wall, bump and finally teleport to somewhere in outer space... And game crash at the end. :P However, Catalyst 12.4 haven't crashed... (I updated today).
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Mikel_S

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Re: Latest version: 0.7.11.3060
« Reply #244 on: May 02, 2012, 12:32:06 pm »

I was getting that weird bumping too.  I thought it was just my computer on the fritz.  I was flying horizontally (and down a bit in attempt to follow a contour), and every few seconds, I'd get pushed up about 250 feet or so, maybe a little less, I wasn't looking at the exact readouts.
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cameni

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Re: Latest version: 0.7.11.3073
« Reply #245 on: May 09, 2012, 05:25:38 pm »

Version 0.7.11.3073
  • 3D grass WIP
  • more detailed info when detecting ATI outdated driver version
  • fixed environmental sounds

3D grass is still WIP, there are several issues with it:
  • near-plane clipping of blades
  • ambient light isn't entirely right
  • doesn't work with fog properly
  • ...


To see the 3D grass, you must enable it in terrain settings. Works only in full version while WIP.
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Chaoss

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Re: Latest version: 0.7.11.3073
« Reply #246 on: May 09, 2012, 05:30:59 pm »

Version 0.7.11.3073
  • 3D grass WIP
  • more detailed info when detecting ATI outdated driver version
  • fixed environmental sounds

3D grass is still WIP, there are several issues with it:
  • near-plane clipping of blades
  • ambient light isn't entirely right
  • doesn't work with fog properly
  • ...


To see the 3D grass, you must enable it in terrain settings. Works only in full version while WIP.

OK It seems to be stuck on "Preloading data ..." It's been there for a while now
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cameni

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Re: Latest version: 0.7.11.3073
« Reply #247 on: May 09, 2012, 05:40:54 pm »

Please send me your eng.log if it happens every time.

Hmm, and try moving away precomp.lst file to see if it helps.
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C. Shawn Smith

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Re: Latest version: 0.7.11.3073
« Reply #248 on: May 09, 2012, 05:59:17 pm »

I had the same issue.  Moved the precomp.lst file and reloaded the game.  Freezes on Initializing the World...
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cameni

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Re: Latest version: 0.7.11.3073
« Reply #249 on: May 09, 2012, 06:07:50 pm »

Damn, forgot to include patches for Nvidia. Just a moment ...
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Chaoss

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Re: Latest version: 0.7.11.3073
« Reply #250 on: May 09, 2012, 06:12:25 pm »

I had the same issue.  Moved the precomp.lst file and reloaded the game.  Freezes on Initializing the World...

I also removed precomp.lst now it freezes at the same place "Initializing the World..."

Also can't find eng.log "No items match your search."
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cameni

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Re: Latest version: 0.7.11.3073
« Reply #251 on: May 09, 2012, 06:15:49 pm »

Update posted (3074)
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pico

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Re: Latest version: 0.7.11.3074
« Reply #252 on: May 09, 2012, 06:30:01 pm »

Very nice.
I wished i had a lower Ufocam to fly through the Grass.  ;)

Good Work.  8)

(Little Bug: The Shadow is on the Grass even wen the Trees are off.)
« Last Edit: May 09, 2012, 06:40:51 pm by pico »
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Chaoss

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Re: Latest version: 0.7.11.3074
« Reply #253 on: May 09, 2012, 06:49:10 pm »

AMAZING work, you can look directly down and it still looks like real grass, although i'd increase the density at a 0.5 - 1m radious so when you look down it appears slightly more dense/more blades of grass.

This has to be some of the best grass I've ever seen in a game and/or real time 3d application.

Just another note, I am experiencing some quite high lag around the Decheng Temple, it is fine initially but upon pressing '8' and going into first person walk mode im getting around 5 - 10fps, coming out again does not fix the lag only restart fixes it. It's not the grass either it happens whether it is on or off
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Jagerbomber

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Re: Latest version: 0.7.11.3074
« Reply #254 on: May 09, 2012, 07:49:42 pm »

Pretty amazing how this doesn't seem to hurt performance much (for me).  I see a lot of dark blades and lol at the blades on top of the flowers and rocks being white.  ;D  (I mentioned this before, but roads are causing significant framerate loss.)

lol I just went into a forest and had a major urge to lay down on the hill in the grass.  ;D

Stupid jaggies/pixels... Stupid sub-1080 display...  :'(  It looks like my whole screen is dancing.

No shadows on the 3D grass.

Don't you think that the bumps are a bit big now?  Looks good against the 3D grass I guess, but odd with the 3D grass off.  Kind of related to this - Could there be an option to extend the 3D grass farther (and maybe shrink the bumps along with it since I don't think they would need to be as large as they are now if the 3D grass is "blending" farther away)?
« Last Edit: May 09, 2012, 08:21:19 pm by Jagerbomber »
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