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Author Topic: (old) 0.7.11 version branch  (Read 243980 times)

cameni

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Re: Latest version: 0.7.11.3074
« Reply #270 on: May 12, 2012, 03:25:15 am »

Right, I didn't think about FOV there. Right now there's an architectural limit on how far the 3D grass can go. It's currently set to 25m, can go only as far as 30-35m. I need to tie it to a coarser level LOD and change a few things there to enable farther distances.
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lookastdu

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Re: Latest version: 0.7.11.3074
« Reply #271 on: May 12, 2012, 07:52:30 am »

I have found a Place with a lot of this Pushup Bugs.
(When you fly through a Valley and it is pushing you up.)
I'm not alone with this bug. :>
http://youtu.be/aUgSv4-LyxI?hd=1

Cameni, have you added it to your bug list? I'm asking because I don't know if you have read my post with video on page 17 of topic.
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cameni

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Re: Latest version: 0.7.11.3074
« Reply #272 on: May 12, 2012, 08:18:35 am »

Still trying to replicate it. Which means it could be hw-specific :(
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Chaoss

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Re: Latest version: 0.7.11.3074
« Reply #273 on: May 12, 2012, 08:19:17 am »

I have found a Place with a lot of this Pushup Bugs.
(When you fly through a Valley and it is pushing you up.)
I'm not alone with this bug. :>
http://youtu.be/aUgSv4-LyxI?hd=1

Cameni, have you added it to your bug list? I'm asking because I don't know if you have read my post with video on page 17 of topic.

I've had this bug several times, always in between valleys.

Here's my hardware specs

Operating System
   MS Windows 7 Ultimate 64-bit SP1
CPU
   Intel Core i3/i5/i7  @ 3.20GHz   43 °C
   Sandy Bridge-E/EP 32nm Technology
RAM
   31.9 GB DDR3 @ 800MHz (9-9-9-24)
Motherboard
   Gigabyte Technology Co., Ltd. X79-UD5 (SOCKET 0)   30 °C
Graphics
   Standard Monitor (2560x1440@101Hz)
   DELL 2007FP (1600x1200@60Hz)
   1280MB GeForce GT 560 Ti 448   37 °C
Hard Drives
   234GB ATA Corsair Force 3 SCSI Disk Device (SATA)
   59GB ATA Corsair Force 3 SCSI Disk Device (SATA)
   977GB FUJITSU MARVELL Raid VD 0 SCSI Disk Device (SATA)
Optical Drives
   PIONEER BD-RW   BDR-206 SCSI CdRom Device
Audio
   SB X-Fi Xtreme Audio
« Last Edit: May 12, 2012, 08:24:47 am by Chaoss »
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Jagerbomber

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Re: Latest version: 0.7.11.3074
« Reply #274 on: May 12, 2012, 10:00:13 am »

Right, I didn't think about FOV there. Right now there's an architectural limit on how far the 3D grass can go. It's currently set to 25m, can go only as far as 30-35m. I need to tie it to a coarser level LOD and change a few things there to enable farther distances.

Like a slider.  :P
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Chaoss

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Re: Latest version: 0.7.11.3074
« Reply #275 on: May 12, 2012, 10:09:15 am »

Right, I didn't think about FOV there. Right now there's an architectural limit on how far the 3D grass can go. It's currently set to 25m, can go only as far as 30-35m. I need to tie it to a coarser level LOD and change a few things there to enable farther distances.

Like a slider.  :P

Or.... or.. a steam punk style valve that you have to turn :)
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SpaceFlight

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Re: Latest version: 0.7.11.3074
« Reply #276 on: May 12, 2012, 10:40:46 am »

Or.... or.. a steam punk style valve that you have to turn :)

Thats a great idea. I'll put that thing on the back of my monitor.
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Jagerbomber

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Re: Latest version: 0.7.11.3074
« Reply #277 on: May 12, 2012, 01:40:57 pm »

Or.... or.. a steam punk style valve that you have to turn :)

Thats a great idea. I'll put that thing on the back of my monitor.

Make sure it's really big and hard to turn.
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cameni

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Re: Latest version: 0.7.11.3074
« Reply #278 on: May 12, 2012, 02:07:48 pm »

Okay, found the bumping bug. Looks it needed me to fly in a specific altitude.
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ZeosPantera

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Re: Latest version: 0.7.11.3074
« Reply #279 on: May 12, 2012, 02:13:51 pm »

Right, I didn't think about FOV there. Right now there's an architectural limit on how far the 3D grass can go. It's currently set to 25m, can go only as far as 30-35m. I need to tie it to a coarser level LOD and change a few things there to enable farther distances.

How is that going to effect the use of things like Binoculars and rifle scopes? No game on earth need binoculars more than Outerra and zooming into "people", vehicles and structures far far away means you will need the detailed grass at their feet.
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cameni

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Re: Latest version: 0.7.11.3074
« Reply #280 on: May 12, 2012, 02:28:12 pm »

The LOD system will need to account for that. In terms of the terrain detail it's as if you had put the camera viewpoint far ahead of you, but with a parallelized projection. The terrain and vegetation needs to be generated for that position. I guess it will take a while until the eyes adapt, which can help hiding the terrain being generated.
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cameni

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Re: Latest version: 0.7.11.3080
« Reply #281 on: May 16, 2012, 05:09:42 pm »

Version 0.7.11.3080
  • Several updates to 3D grass - bent blades, LOD levels, 40% speedup in grass rendering
  • Fixed MSAA modes, added MSAA2+FXAA mode (recommended)
  • fixed terrain intersection in valleys (bumper bug)
  • skipping extra frames when recording video with unlocked framerates

Grass still needs more work, the distance range doesn't work yet correctly above roughly 25m. To reduce shimmering while not losing performance too much please set antialiasing mode to MSAA 2X + FXAA.

« Last Edit: May 16, 2012, 05:25:08 pm by angrypig »
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Chaoss

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Re: Latest version: 0.7.11.3080
« Reply #282 on: May 16, 2012, 06:12:04 pm »

Version 0.7.11.3080
  • Several updates to 3D grass - bent blades, LOD levels, 40% speedup in grass rendering
  • Fixed MSAA modes, added MSAA2+FXAA mode (recommended)
  • fixed terrain intersection in valleys (bumper bug)
  • skipping extra frames when recording video with unlocked framerates

Grass still needs more work, the distance range doesn't work yet correctly above roughly 25m. To reduce shimmering while not losing performance too much please set antialiasing mode to MSAA 2X + FXAA.



It looks very nice, I'm not to sure about the short grass though it looks very 'plastic', the long grass is really nice though :)
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Bartolomeus

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Re: Latest version: 0.7.11.3074
« Reply #283 on: May 16, 2012, 06:54:06 pm »

Great news Cameni! Testing now. ;)

Marko

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Re: Latest version: 0.7.11.3074
« Reply #284 on: May 16, 2012, 08:50:58 pm »

Hrm.. If I have the WIP grass enabled I get no grass but the ground flattens like it should to the distance I set.. If I disable grass the bumpy ground re-appears so something is still working.

What should I do?
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