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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.11 version branch  (Read 181626 times)

cameni

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Re: Latest version: 0.7.11.3086
« Reply #330 on: May 25, 2012, 12:56:28 am »

You are on W8, right? Anyone else experiencing that on W7, XP?
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Chaoss

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Re: Latest version: 0.7.11.3086
« Reply #331 on: May 25, 2012, 06:12:14 am »

You are on W8, right? Anyone else experiencing that on W7, XP?

The restart buttons never worked for me either I just assumed it wasn't coded in yet. I'm on Windows 7
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cameni

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Re: Latest version: 0.7.11.3086
« Reply #332 on: May 25, 2012, 06:42:09 am »

Does eng.log tell you anything after you press restart-to-apply button? Is it silently ignored?

Btw you didn't reply on this. And there was a new Nvidia driver released in the mean time too.
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Chaoss

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Re: Latest version: 0.7.11.3086
« Reply #333 on: May 25, 2012, 12:45:32 pm »

Does eng.log tell you anything after you press restart-to-apply button? Is it silently ignored?

Btw you didn't reply on this. And there was a new Nvidia driver released in the mean time too.

I haven't had chance to try it yet, I'll report back when I do (It's been mega hot here so not really been at the PC much)
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Jagerbomber

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Re: Latest version: 0.7.11.3086
« Reply #334 on: May 25, 2012, 04:58:56 pm »

Here's my log from right after hitting restart to apply, though I'm not exactly sure when/how often it actually writes to the log file.  It fails to terminate the program.  As soon as I end the Outerra process in task manager, while the command prompt is waiting for it to terminate, it restarts.

I know you weren't talking to me, but still no new W8 driver since 296.17.

« Last Edit: May 25, 2012, 05:02:07 pm by Jagerbomber »
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cameni

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Re: Latest version: 0.7.11.3086
« Reply #335 on: May 25, 2012, 05:27:38 pm »

I found the hanging issue, but now your log baffles me. It seems to go past that check point ...
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Jagerbomber

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Re: Latest version: 0.7.11.3086
« Reply #336 on: May 25, 2012, 06:38:15 pm »

Oh sorry.  Just looked at the date.  Ran outerra once today, hit the button and grabbed the log without terminating the frozen program.  Somehow this log is from 2 days ago? :o Yet still after the update...

When does it make the log text file?
« Last Edit: May 25, 2012, 06:40:19 pm by Jagerbomber »
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cameni

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Re: Latest version: 0.7.11.3086
« Reply #337 on: May 26, 2012, 12:50:56 am »

The date reported on the first line is the date when the build was made.

There's some lag when the log entries are written as the logger runs asynchronously, upon crashes there can be some messages lost.
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Jagerbomber

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Re: Latest version: 0.7.11.3086
« Reply #338 on: May 26, 2012, 01:39:33 am »

oh
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cameni

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Re: Latest version: 0.7.11.3089
« Reply #339 on: May 28, 2012, 05:20:54 am »

Version 0.7.11.3089
  • animated grass (temporarily using ocean waves)
  • short grass produces V-shaped blades (denser)
  • front-to-back rendering of grass (faster)
  • added ui slider for lod1 grass distance
  • fixed grass steps on slopes
  • linear interpolation of grass color instead of blocky
  • fixed occasional hangup at exit
  • fixed bounding box of tiles with grass
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Chaoss

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Re: Latest version: 0.7.11.3089
« Reply #340 on: May 28, 2012, 10:28:11 am »

Version 0.7.11.3089
  • animated grass (temporarily using ocean waves)
  • short grass produces V-shaped blades (denser)
  • front-to-back rendering of grass (faster)
  • added ui slider for lod1 grass distance
  • fixed grass steps on slopes
  • linear interpolation of grass color instead of blocky
  • fixed occasional hangup at exit
  • fixed bounding box of tiles with grass

I'm really liking the progress on this, I still think the *VERY* short grass could use a little more density but it does look a lot better :)
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SpaceFlight

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Re: Latest version: 0.7.11.3089
« Reply #341 on: May 28, 2012, 10:54:56 am »

With the animated grass, the land environment comes to life now. Awesome!
It probably does not have high priority right now, but I am wondering when approximately the OT guy will  be animated? Will it be after the integration of the 'object importer' and the '3D trees'?
I am interested to see how an animated character would look like in OT.
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Jagerbomber

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Re: Latest version: 0.7.11.3089
« Reply #342 on: May 28, 2012, 11:04:55 am »

It probably does not have high priority right now, but I am wondering when approximately the OT guy will  be animated? Will it be after the integration of the 'object importer' and the '3D trees'?
I am interested to see how an animated character would look like in OT.

He will probably look like this.  ;D
Quote
« Last Edit: May 28, 2012, 11:06:51 am by Jagerbomber »
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SpaceFlight

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Re: Latest version: 0.7.11.3089
« Reply #343 on: May 28, 2012, 11:32:59 am »

It probably does not have high priority right now, but I am wondering when approximately the OT guy will  be animated? Will it be after the integration of the 'object importer' and the '3D trees'?
I am interested to see how an animated character would look like in OT.

He will probably look like this.  ;D
Quote

I have seen this somewhere before... :D
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ZeosPantera

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Re: Latest version: 0.7.11.3089
« Reply #344 on: May 28, 2012, 12:38:13 pm »

Well next step after grass should be trees and bushes since both will use the same generator.

When the model importer shows up and people start importing crazy stuff with trees and grass and maybe some clouds. This thing is going to explode.
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