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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: (old) 0.7.11 version branch  (Read 182946 times)

Chaoss

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Re: Latest version: 0.7.11.3089
« Reply #345 on: May 28, 2012, 01:50:33 pm »

Well next step after grass should be trees and bushes since both will use the same generator.

When the model importer shows up and people start importing crazy stuff with trees and grass and maybe some clouds. This thing is going to explode.

I agree mostly, although we do still need rocks/boulders and caves in order to be a complete 'world' although I think caves are impossible to do on terrain, especially randomly generated ones
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cameni

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Re: Latest version: 0.7.11.3089
« Reply #346 on: May 28, 2012, 01:53:41 pm »

Damn, he said the word.
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Jagerbomber

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Re: Latest version: 0.7.11.3089
« Reply #347 on: May 28, 2012, 01:57:54 pm »

Impossible?  Cameni doesn't know the meaning!  ;D
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Jagerbomber

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Re: Latest version: 0.7.11.3089
« Reply #348 on: May 28, 2012, 01:59:43 pm »

I have seen this somewhere before... :D

I forget, did somebody (you?) already post that here?  I actually saw that video a while before it was posted here.
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Chaoss

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Re: Latest version: 0.7.11.3089
« Reply #349 on: May 28, 2012, 02:02:12 pm »

Impossible?  Cameni doesn't know the meaning!  ;D

Caves are something that are impossible to seamlessly mix with terrain unless they are modeled by a skilled artist using mesh. even in games it seems to be crudely done. I've never seen anyone seamlessly merge terrain (especially as detailed as Cameni's) and aa dynamically generated cave system into one, It'd be impossible to 'cut' holes into the terrain as well
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cameni

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Re: Latest version: 0.7.11.3089
« Reply #350 on: May 28, 2012, 02:20:08 pm »

It was discussed earlier. Not trivial, but definitely not impossible either.
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SpaceFlight

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Re: Latest version: 0.7.11.3089
« Reply #351 on: May 28, 2012, 03:08:28 pm »

I have seen this somewhere before... :D

I forget, did somebody (you?) already post that here?  I actually saw that video a while before it was posted here.

I didn't post it, but I thought I had seen this video on this forum before, could have been a different site though...
« Last Edit: May 28, 2012, 03:12:59 pm by SpaceFlight »
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AKNightHawk

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Re: Latest version: 0.7.11.3089
« Reply #352 on: May 30, 2012, 04:53:15 am »

Sounds like he is tryin to give ya a challenge cameni hehe I say.. Make him eat his words! :D And yeah I am still around I just don't chat much.
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cameni

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Re: Latest version: 0.7.11.3100
« Reply #353 on: June 10, 2012, 08:56:03 am »

Version 0.7.11.3100
  • performance fixes - 20% fps gain in some cases
  • enhanced detection of injected modules that can interfere with rendering and cause bugs, now detects also the hidden ones
  • fixed black spots in fog
  • fixed diffuse light on trees not being recalculated
  • fixed collision glitch with angled rays crossing edges of tiles
  • grass lighting and transition enhancements
  • fog support on grass
  • fixed ambient lighting on terrain and trees, allowing light after sunset
  • set minimum lighting level during night
  • workaround for excessive mie scattering visible through terrain
  • fixed roads disappearing after a crash
  • fixed selection of server when downloading data

This version brings performance optimizations and fixes, on a test scene the frame rate jumped from 34 fps to 41.

It also features better detection of foreign modules that inject into other apps to display some overlays. Doing so they often interfere with the rendering, so ultimately I'd like to detect the ones that don't play nice and warn user about it. If you are getting graphical bugs with some such software, please attach your eng.log so we can find what dll causes it and create a blacklist.

Lighting during sunsets is improved, and there is also a minimum ambient light level preserved during the night, so you can still see silhouettes as if lighted by the stars. The output should be monochromatic in that case, but that's not yet done.

Roads should no longer vanish if the app crashes during a road update - please report if this works for you.

« Last Edit: June 10, 2012, 09:06:18 am by cameni »
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PRiME

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Re: Latest version: 0.7.11.3100
« Reply #354 on: June 10, 2012, 09:00:21 am »

Great work
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zajacisko

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Re: Latest version: 0.7.11.3100
« Reply #355 on: June 10, 2012, 10:17:52 am »

Oh God, I didn't thought, that sunset could look better. It does! Good job again :)
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Jagerbomber

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Re: Latest version: 0.7.11.3100
« Reply #356 on: June 10, 2012, 11:55:55 am »

Updated to the W8 RP earlier this week and haven't used Outerra yet.  I forget (again  :-[), which files/folders from my backup can I copy into my new installation so that I can keep my world without messing with updates?
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cameni

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Re: Latest version: 0.7.11.3100
« Reply #357 on: June 10, 2012, 12:06:02 pm »

Everything that was in the data directory. Your edits are in the cache subfolder, and saved cameras in campos.

Btw there was a new beta driver for W8 released recently.
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Ice Cold Killa

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Re: Latest version: 0.7.11.3100
« Reply #358 on: June 10, 2012, 01:37:54 pm »

Noooo, where's the model importer?!
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cameni

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