Version 0.7.11.3100- performance fixes - 20% fps gain in some cases
- enhanced detection of injected modules that can interfere with rendering and cause bugs, now detects also the hidden ones
- fixed black spots in fog
- fixed diffuse light on trees not being recalculated
- fixed collision glitch with angled rays crossing edges of tiles
- grass lighting and transition enhancements
- fog support on grass
- fixed ambient lighting on terrain and trees, allowing light after sunset
- set minimum lighting level during night
- workaround for excessive mie scattering visible through terrain
- fixed roads disappearing after a crash
- fixed selection of server when downloading data
This version brings performance optimizations and fixes, on a test scene the frame rate jumped from 34 fps to 41.
It also features better detection of foreign modules that inject into other apps to display some overlays. Doing so they often interfere with the rendering, so ultimately I'd like to detect the ones that don't play nice and warn user about it. If you are getting graphical bugs with some such software, please attach your eng.log so we can find what dll causes it and create a blacklist.
Lighting during sunsets is improved, and there is also a minimum ambient light level preserved during the night, so you can still see silhouettes as if lighted by the stars. The output should be monochromatic in that case, but that's not yet done.
Roads should no longer vanish if the app crashes during a road update - please report if this works for you.