Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: [1] 2 3 ... 31

Author Topic: (old) 0.7.11 version branch  (Read 243962 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
(old) 0.7.11 version branch
« on: March 11, 2012, 09:31:27 am »

Version 0.7.11.3100
  • performance fixes - 20% fps gain in some cases
  • enhanced detection of injected modules that can interfere with rendering and cause bugs, now detects also the hidden ones
  • fixed black spots in fog
  • fixed diffuse light on trees not being recalculated
  • fixed collision glitch with angled rays crossing edges of tiles
  • grass lighting and transition enhancements
  • fog support on grass
  • fixed ambient lighting on terrain and trees, allowing light after sunset
  • set minimum lighting level during night
  • workaround for excessive mie scattering visible through terrain
  • fixed roads disappearing after a crash
  • fixed selection of server when downloading data


Version 0.7.11.3089
  • animated grass (temporarily using ocean waves)
  • short grass produces V-shaped blades (denser)
  • front-to-back rendering of grass (faster)
  • added ui slider for lod1 grass distance
  • fixed grass steps on slopes
  • linear interpolation of grass color instead of blocky
  • fixed occasional hangup at exit
  • fixed bounding box of tiles with grass


Version 0.7.11.3086
  • grass autoenabled when updating from an older version for registered users, distance set to 45m
  • adjusted grass blade ambient computation
  • adjusted transition from grass to canopy
  • fixed random glitches causing application quitting, usually with a crash


Version 0.7.11.3083
  • extended grass range to 50m (adjust in terrain WIP settings)
  • added reduced density grass option for faster grass rendering on slower cards
  • adjusted grass at road sides
  • adjusted blade color to better match the canopy in the distance


Version 0.7.11.3080
  • Several updates to 3D grass - bent blades, LOD levels, 40% speedup in grass rendering
  • Fixed MSAA modes, added MSAA2+FXAA mode (recommended)
  • fixed terrain intersection in valleys (bumper bug)
  • skipping extra frames when recording video with unlocked framerates


Version 0.7.11.3074
  • 3D grass WIP (must be enabled in terrain settings, works only in full version while WIP)
  • more detailed info when detecting ATI outdated driver version
  • fixed environmental sounds


Version 0.7.11.3060
  • fixed collisions with displaced rocky terrain
  • changed torque profile to hyperbolic
  • optimized memory consumption when jumping between locations or moving from the ground level high up and back


Version 0.7.11.3053


Version 0.7.11.3049
  • added insertion/deletion of road nodes.
    - use Del key to delete currently selected road waypoint.
    - use Ins key to split the active road segment (highlighted in green color), inserting a new road node.
    Note: these features weren't thoroughly tested yet, please backup your roads and objects first (copy the cache folder)
  • Reworked how the procedurally generated data are read back from ATI GPUs for collision purposes. The new way is much faster, and should result in much smoother movement on ATI hardware (like on Nvidia).
    - Please report if you see any missing tiles as the result of this update (should not occur, but ...)
  • iomap.cfg changed to iomap.default.cfg to avoid clashes when data dir is the same as the program dir


Version 0.7.11.3042
  • Added pseudo-flight mode in UFO. Enabled by the "Toggle auto roll ctrl" key (check the controls setup, in new installs it's on the 'Home' key), which cycles through the modes. The current mode is briefly displayed in lower left corner.
    You can also set mouse invert mode specifically for this mode in the 'Controllers' tab in control settings.
  • fixed building placement


Version 0.7.11.3034

Fixes bad states in object loader, that were causing crashes after world initialization, or objects not loaded at all.


Version 0.7.11.3028
  • fixed steering being dependent on the frame rate
  • fixed deadzone/linearity again
  • fixed stuck brake
  • fixed messed up parameters for pads under buildings


Version 0.7.11.3024
  • added checksum verification for terrain base descriptor files
  • extended configurable linearity range to include oversensitive values
  • fixed simulation pausing on vehicles when moving back with brake pressed
  • fixed crash on selecting a damaged pad
  • added listing of loaded modules into eng.log, for detection of programs that may interfere with rendering
  • fixed deadzone and linearity to work on all symmetric controls
  • fixed tile cache size computation with narrow aspect ratios
  • fixed human model movement sensitivity


Version 0.7.11.3016
  • adjustable deadzone and linearity for joysticks
  • adjustable mouse sensitivity
  • added invert mouse checkbox
  • centering speed of vehicles with keyboard control now depends on the speed
  • pads are loosely associated with buildings, they are moved and deleted together
    objects are selected on insert
  • extended HID buttons count to 48
  • implemented HID logging*
  • fixed Schrödinger's-cat type bug** causing that configuration wasn't saved sometimes
  • fixed crash when package instance doesn't load

* If you have problems with axes not being detected, please set enable_hid_logging=true in eng.cfg, run the app and exercise with the axis a while, and send us the log so we can inspect what is coming from the hardware.

** If you made changes in one config panel, closed it and quit, everything worked. However, if you reopened the same config panel to check whether the values stayed there, they were still there, but after this verification they no longer saved at exit. When they didn't save, in the next session people went into the config, double checked the values are being set, which of course lead again to that they weren't saved. Only when you resigned and didn't check anymore, you got it changed in the next session. All this while we wondered what people were doing when it clearly worked for us  ;D


Version 0.7.11.3007
Keyboard steering speed was boosted, and steering/centering speed is also configurable in world.cfg (you can change sun position or change terrain settings to force it to write new world.cfg with added settings).
Steering speed depends on the vehicle speed, whereas the centering speed does not.


Version 0.7.11.3004
  • worked around driver crashes nearby the water on ATI 4xxx and 5xxx cards
  • fixed open sea water graphics bug
  • fixed throttle/collective handling with additional joystick devices
  • fixed joystick button issues in controls
  • better tree texture
  • fixed error reporting when iomap.cfg gets corrupted
Nvidia 2xx owners please check if the water fix didn't fix the random crash issue on your cards as well. We've got a 285 card that was reported to experience crashes but were unable to get any on the version that contained the water fix. But it may be another issue, maybe some program that you are running that affects it.


Version 0.7.11.2992
  • added fading status window for heli/plane values
  • fixed joystick button issues in plane/heli
  • added ISS on key 2 - can be placed in space
  • fixed roll in ufo mode
  • fixed autoroll control toggle
  • relaxed driver version check to allow FireGL cards with the latest drivers to pass (still produces warning though)


Version 0.7.11.2992:
  • fixed startup issue with Win XP for real  ::)
  • relaxed the coefficient that reserves GPU memory with adjusted terrain quality - previous one was too pessimistic and used much more than it actually needed
Windows XP users that updated to 2989/2900 version please download and run this patch manually: Anteworld-0.7.11.2968.patch-2992.exe


Version 0.7.11.2989:
  • added FOV to graphics config (doesn't need restart)
  • automatic limiter adjustment taking the terrain quality, FOV and aspect ratio into account
    Previously you had to adjust the fractal tile limit when you adjusted the quality, now it's automated. It also enlarges the tile cache when you use a higher FOV or a higher aspect ratio. Be sure you have enough memory on your card - if you run out of the GPU memory, the card will start swapping and the performance will go down rapidly
  • added disable_composition to render_config it disable Aero if it set to true
  • fixed USB device detection on Win XP
  • fixed crashes on Win XP64
  • road tangents can be set to fit the previous or next segment. Still need to write a blog post explaining it all ...
  • fixed Google maps edit mode when opened from sandbox
  • fixed road selection (degenerate endpoints)


Version 0.7.11.2985:
  • fixed crash when going fast at high altitudes
  • fixed HID issues on WinXP
  • entering sandbox will switch you to ufo mode
  • hidden debug keys


Version 0.7.11.2982:
  • added "Restart to apply" button to graphics settings
  • upped the speed limit to 200km/s
  • fixed speed multiplier degrading when pushed to extreme values
  • fixed black propeller issue
  • fixed crash when placing very long roads
  • fixed crash after failed initialization of graphics, added message box stating opengl initialization failure
  • profile for notebooks with switchable graphics with Nvidia chips is now created automatically

« Last Edit: January 04, 2013, 06:36:17 am by cameni »
Logged

Luishi5k0

  • Full Member
  • ***
  • Posts: 157
  • newbie
Re: Latest version: 0.7.11.3004
« Reply #1 on: March 11, 2012, 02:35:11 pm »

I'm on two GTX 260's and I messed around for a bit and had no crashes yet. The buttons on my controller work again. Spawning the ISS still halves my FPS until I restart the game, but that somewhat expected considering its detail. Thank you.

I'm going to swap out my 260's for a 6950 2gb. I'm kind of sick of micro-shutter and it'll be nice to have DX11. Do you think I'd see comparable performance switching from nvidia to ATI?
« Last Edit: March 11, 2012, 02:39:38 pm by Luishi5k0 »
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3004
« Reply #2 on: March 11, 2012, 03:13:59 pm »

The performance on ATI got better than it was initially, just don't forget to turn vsync off in graphics settings - for some reason the locked fps doesn't work well on ATI cards.
Logged

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: Latest version: 0.7.11.3004
« Reply #3 on: March 11, 2012, 04:04:19 pm »

The open sea graphical bug is fixed for me (NVIDIA GT 240 with latest drivers: 295.73)

EDIT: I cannot zoom anymore while in a vehicle.
EDIT2: I can now roll using ufo.
EDIT3: Trucks can still go under water.
« Last Edit: March 11, 2012, 04:11:10 pm by secret1962 »
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.7.11.3004
« Reply #4 on: March 11, 2012, 04:09:36 pm »

I will be on my full pc later on and will check OT around the water. I was in it last night walking along an Italian beach and it froze up like clockwork. We will see if that can be repeated.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: Latest version: 0.7.11.3004
« Reply #5 on: March 11, 2012, 04:12:24 pm »

No more bugs in Italian beach :P Apart from the coast, which seems to be filled with   water :S
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3004
« Reply #6 on: March 11, 2012, 05:05:06 pm »

Source data assert that there's a depression on the Italian beach that's below the sea level, do you know if it's really so or there's a bug in the data?
Logged

Luishi5k0

  • Full Member
  • ***
  • Posts: 157
  • newbie
Re: Latest version: 0.7.11.3004
« Reply #7 on: March 11, 2012, 11:51:16 pm »

So I placed some roads, I placed a few buildings, and then I quit my game and my computer/ OS locked up again and I had to do a hard re-boot. It seems to happen more when I place items. I guess the last update didn't fix the crashing problem. I have a feeling it might be something driver related with nvidia, but I don't care anymore. Screw these cards, screw nvidia, I'm getting an ATI card soon.
Logged

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: Latest version: 0.7.11.3004
« Reply #8 on: March 12, 2012, 09:57:09 am »

.
« Last Edit: March 26, 2017, 01:18:03 pm by secret1962 »
Logged

[deleted]

  • Full Member
  • ***
  • Posts: 232
Re: Latest version: 0.7.11.3004
« Reply #9 on: March 12, 2012, 12:46:39 pm »

.
« Last Edit: March 26, 2017, 01:18:08 pm by secret1962 »
Logged

quentinl

  • Jr. Member
  • *
  • Posts: 17
Re: Latest version: 0.7.11.3004
« Reply #10 on: March 13, 2012, 08:58:38 am »

Hi everyone,

When an update comes out, is it possible to do a "before/after" to see what are the changes ? (Of course only when the changes can be shown, like better textures, new effects, etc...)

Thanks
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.7.11.3004
« Reply #11 on: March 13, 2012, 09:35:06 am »

Yes, planning to do comparisons for more significant (visual) changes.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.7.11.3004
« Reply #12 on: March 13, 2012, 02:17:57 pm »

Forgot to check in. Waterside crashes seem cleared up on both my 4890 and my brothers 4850. Still have random crashes/lockups elsewhere.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

richiebogie

  • Jr. Member
  • *
  • Posts: 12
Re: Latest version: 0.7.11.3004
« Reply #13 on: March 13, 2012, 09:55:11 pm »

Is there a link to download this version, or do you need to download
Outerra Anteworld-0.7.11.2982 first from http://www.outerra.com/forum/index.php?topic=637.0
and pay $15?
Logged

Luishi5k0

  • Full Member
  • ***
  • Posts: 157
  • newbie
Re: Latest version: 0.7.11.3004
« Reply #14 on: March 13, 2012, 10:06:41 pm »

It auto updates when you launch it. You don't have to pay for the updates (for now).
Logged
Pages: [1] 2 3 ... 31