Hey guys,
So, I've read the thread and I think there are four problems: the setting, the business plan, the staff and the items we need.
This post is posing the questions, my next post will be my suggestions for the above.
SettingI'm going to go for a sci-fi Mil-sim.
I have my own Sci-fi setting that's a mix between Halo, Warhammer 40,000 and a lot of my ideas. I'm still working on it and hope to have it done during this summer break when I'm out of school.
Business PlanSelling:
We'd have to get a license from the developers and pay them royalties. We'd also have to have an advertising campaign, set wages for workers, all that.
Modding:
No license, free.
ItemsThese are the things we'd need for the game.
Story:
Are we going to script animation and characters into a campaign, or are we going to let it be free roam multiplayer?
Characters (modeled, textured, rigged, animated):
Human- Male, female. Multiple human factions.
Aliens- At least three species, male and female.
Vehicles:
Various, at least for every species one set. For Human factions and different alien factions there might be multiple variations for each one.
Also, what types, aerial and land is a given, but what about naval and spacial vehicles? Hover vehicles instead of wheeled or tread land vehicles?
Missions:
Most missions are single player, but players can go onto real-time Multiplayer servers that have a constantly changing environments where people can jump in (Planet Side 2 style) or host their own set up missions that are not constant and are run by a host "DM or GM" (Arma 3 style for some missions).
Terrain:
Multiple planets, just the one. To capture the timeline of the universe I think we need multiple planets.
AI:
There should be AI to aid the players and as enemies.
Commands:
Players should be able to give AI commands like in Arma, e.g. "Go there." "Cover fire." "Stay alert."
Editor:
People should be allowed to create their own mission parameters, on servers there should be moderators that can do active mission changes and DM the game, both for the constant world and the set missions.
StaffModelers
Riggers
Textures
Scripters
Animators
Technical Directors
Writers
Project Managers
Business Managers
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