... most games would feel pretty empty otherwise :-)
Unless it's a futuristic, post-apocalyptic world where everyone lives in underground cities (and the sky is green at night).
But otherwise, yeah I agree. Just a few template city-blocks plonked in a semi-random manner at various locations would be better than nothing.
Anyway, my 1st post so should say:
I'm not in game development, just been playing around with a spherical renderer i've written (very very crude in comparison). I thought I should look at how others do it and stumbled across links to your work:
I'm totally in awe. It's very impressive. It's also very demoralizing: It makes what I've done look pathetic.
I should point out:
Games are by no means the only use this could have.
Every modern military should be queing to get their hands on this. Every type of personel could be trained on a simulator using this engine: pilots, artillery, tank crews, generals, admirals, medics, etc, etc. I think that could be a very lucrative market for you (and it could save lives!!!!!!!).
I've heard people calling for it to be open source. I understand why they want that, and it would be nice for us all, but honestly that would be a tragic mistake imo. You should be able to make a fortune out of this.
I read somewhere on these forums that it was very procedural at the moment. I think your priority should be to address that. Maybe rebuild it from the ground up if need be. The more you develop it as a procedural program the harder it will get to convert it into something more object-oriented. Once it is, the applications for it will be easy to attach: Just a few options from a menu and import a few more objects. (I hope I've understood the issue there correctly. My advice, for what it's worth.)
Anyway, congratulations again. Truly awesome work!