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Outerra Tech Demo download. Help with graphics driver issues

Poll

What genre/area interests you most with regards to Outerra? 3 votes per user.

Flight simulators
- 243 (20.5%)
Train simulators
- 37 (3.1%)
Car simulators
- 87 (7.3%)
Military sims/games
- 157 (13.2%)
Fantasy/medieval games
- 66 (5.6%)
Sci-fi space games
- 108 (9.1%)
Social games
- 18 (1.5%)
Creation of virtual worlds
- 131 (11%)
Use in productions, movies, visualization etc.
- 16 (1.3%)
Strategy/civilization-style games
- 76 (6.4%)
Sandbox - Physics/Building games
- 199 (16.8%)
Ship/submarine simulator
- 48 (4%)

Total Members Voted: 462


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Author Topic: Who's here?  (Read 73138 times)

FeralCircus

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  • Posts: 3
  • newbie
    • FERAL CIRCUS
Re: Who's here?
« Reply #135 on: July 21, 2013, 12:35:19 pm »

A poll to find out more about our user base. You have 3 votes to select the area that interests you most.

You can suggest other areas as well, I tried to gather everything someone mentioned to us previously, but I guess it's not complete.

It has to be a milsim literally on GLOBAL scale!!!...
I thought ARMA 3 was big but this is just out of this world :-s
And the terrain is more than detailed enough for infantry combat :-)
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thelastfoiter

  • Newbie
  • Posts: 1
  • newbie
Re: Who's here?
« Reply #136 on: December 24, 2013, 01:05:52 pm »

Just stumbled upon this project, so I apologize for being late. I don't think you should necessarily limit the demographic this project targets, it's already so large I feel like it could support pretty much any genre and I think it should support as much as possible. This engine doesn't deserve restriction, it's better than that. This should become the new Unreal Engine in time.
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John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: Who's here?
« Reply #137 on: December 24, 2013, 02:30:24 pm »

Welcome to the forums.
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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

Cronin

  • Jr. Member
  • *
  • Posts: 48
  • Programmer and Game Developer.
Re: Who's here?
« Reply #138 on: May 04, 2014, 01:28:46 pm »

The option isn't there but my number one is disaster / apocalypse simulators like a walking dead simulator.
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Intel i5 4670k @ 4.2Ghz, 8Gb Corsair Vengeance Ram @1666Mhz, Gigabyte Gtx 770 4Gb Vram, Gigabyte Sniper G1 mobo, Razer Naga 2014 mmo mouse, Razer deathstalker essential keyboard.

wayne57

  • Full Member
  • ***
  • Posts: 125
  • newbie
Re: Who's here?
« Reply #139 on: May 04, 2014, 04:17:40 pm »

flight and ground combat
any style any genre
any time period
sandbox expansion fire smoke explosions
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PytonPago

  • Hero Member
  • *****
  • Posts: 2253
  • It´s way too complex, dont let me try to explain !
Re: Who's here?
« Reply #140 on: May 06, 2014, 11:36:43 am »

The option isn't there but my number one is disaster / apocalypse simulators like a walking dead simulator.

... that zombie stuff ... it always can be fixed just by putting this into the game :



:D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Cronin

  • Jr. Member
  • *
  • Posts: 48
  • Programmer and Game Developer.
Re: Who's here?
« Reply #141 on: September 24, 2014, 04:06:52 am »

Zombie games :)
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Intel i5 4670k @ 4.2Ghz, 8Gb Corsair Vengeance Ram @1666Mhz, Gigabyte Gtx 770 4Gb Vram, Gigabyte Sniper G1 mobo, Razer Naga 2014 mmo mouse, Razer deathstalker essential keyboard.

giokashar

  • Newbie
  • Posts: 2
  • newbie
Re: Who's here?
« Reply #142 on: September 25, 2014, 06:42:36 am »

I believe that you can combine all these options together  8)
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Haydz192

  • Jr. Member
  • *
  • Posts: 31
Re: Who's here?
« Reply #143 on: October 11, 2014, 09:36:03 pm »

Driving. Just implementation of better car physics is more than enough. So long as you guys put in functioning gearboxes with manual transmission etc. and make it so the top of cars have a collision box (not sure if that's actually what the issue is, but it feels like because the top of cars don't collide with terrain, so modders made it so the car bounces and flips back up) I'm happy. Also, slightly less vicious handling would be nice, especially for gamepad users. I literally moved my thumb an millimetre on my xbox controller, and the car did an instant 90 degree turn.
Just some suggestions, that's all. :) Can't wait for the day I drive a nice car from the top to bottom of New Zealand.
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Owns a Origin Jumpworks 300i in Star Citizen.
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