Did you know that it is possible to make a game that is engaging and interesting over a long time without having tedious busywork between interesting bits? And anyway, if there's only ten minutes of interesting content in a game, count me out.
Look at Team Fortress- you have all the basic tools from the beginning. Given time, you get more advanced and specific tools, but none of them are (permanently) overpowering. The game has very little to do with these new items enabling entirely new approaches, rather, it focuses on the multitude of actions players can take and the immediate rewards of tactics and combat.
Consider Starcraft: in an hour, you can have built every structure in the game and every unit. This, however, is only the very beginning. There are still people playing Starcraft one, and its expansion pack.
Perhaps you'd prefer to play
Progress Quest.