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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Middle Earth  (Read 91396 times)

monks

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Re: Middle Earth
« Reply #105 on: January 31, 2014, 04:48:30 pm »

I think I saw 2 million vertices in Max importer...not sure will have to check it.  Yup you can walk around inside it as a Minecraftian...and soon as an Outerrian....Will be very difficult to get inside it in Max ha...I'm sure it's perfectly possible to do it but not as a credible rt experience.
 There should be a large number of similar models along soon which will serve as good stop gaps.
 We could do with someone volunteering their service to import them into Outerra. Because we have a timeframe in which to get the most notable ones in- as much we can on the path of the storyline in LoTR. Our next vid will illustrate that. this has generated a lot of interest recently. Not giving anything away ;)


monks
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LondonSmith

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Re: Middle Earth
« Reply #106 on: January 31, 2014, 05:30:54 pm »

Hey, quick question! I'm still pretty new to this, so please forgive my ignorance. How do updates work with Outerra, and specifically with this Middle Earth project. Will it update automatically when I log in or will I need to stay up to date with things in order to know?

Thanks!
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monks

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Re: Middle Earth
« Reply #107 on: January 31, 2014, 05:40:17 pm »

As far as the engine itself, updates will be automatic from the login screen- it will tell you updating etc.
 As for the medem map I'm not sure. We'll have a new update soon with better textures, and possibly some 3d models in there as well. Hopefully Cameni will clarify.

monks

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LondonSmith

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Re: Middle Earth
« Reply #108 on: January 31, 2014, 05:53:29 pm »

Alright, thanks! Also just wanted to say that I love what you guys have created and are creating. Tolkien lore has always been very dear to me and seeing this come to fruition is incredible. Keep it up.
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monks

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Re: Middle Earth
« Reply #109 on: January 31, 2014, 05:57:46 pm »

Cheers London. Feel free to drop in here if you want:  http://worlds.outercraft.com/forum/index.php

monks
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Morcrist

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Re: Middle Earth
« Reply #110 on: January 31, 2014, 06:16:55 pm »

Yeah, good deal monks. Somebody hurry up and get a shot of that at the foot of the Mindolluin!

The guy who made that in Minecraft is one Divici over at http://planetminecraft.com. I managed to google up a program that converted minecraft levels to OBJs, and here we are.

Monks it's almost incredibly easy to do these things. Let me knock out a couple more tonight. I know I've got Isengard (including the ring wall). It would be really awesome if we could get in touch with Divici and ask him if he'd be interested in letting you guys use his other unreleased stuff. Here's a link to his LOTR project at planetminecraft. You can see screens of Bree, Edoras, Helm's Deep, Barad-Dur, Minas Morgul, and some others. I don't know that he's released all of them though.

Anyway, AFK for a while then I'll try and knock out a couple more and post links to the models.

Take care.
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monks

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Re: Middle Earth
« Reply #111 on: January 31, 2014, 06:31:30 pm »

Yeh they are really sweet- his Minas Tirith looks even better and that's going some...since you're part of the MineCraft community it might be better if you approached him...thinking dwarves and Beorn here heh...that would be cool. I'm in the middle of running off the new biomes texture so can't get to doing the conversions straight away. But will be looking into it...

monks
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GodotWaits

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Re: Middle Earth
« Reply #112 on: January 31, 2014, 08:47:42 pm »

Hey monks,

When you say you need volunteers for importing, what exactly do you need? If I'm capable, I'll gladly offer my services!

GodotWaits
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Well then, until our next meeting.

monks

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Re: Middle Earth
« Reply #113 on: January 31, 2014, 09:00:22 pm »

Thanks man, you can find the thread here.
http://worlds.outercraft.com/forum/index.php/topic,27.15.html

 Basically download any LoTR site models on MineCraft. You might have to register. First port of call is probably this guy:
http://www.planetminecraft.com/project/lord-of-the-rings---middle-earth/

Convert those models to obj using MeshLab (free)

I'm working on getting hold of a top Minas Tirith model from elsewhere as well...

monks
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GodotWaits

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Re: Middle Earth
« Reply #114 on: January 31, 2014, 09:05:40 pm »

Sweet, no problem man! Glad to help out :)

Right now though it's 2am, and I need some snoozy time... but I'll get on it tomorrow! I've lightning quick, capless interwebs so I'll be able to get as many models as needed!

GodotWaits
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Well then, until our next meeting.

monks

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Re: Middle Earth
« Reply #115 on: February 01, 2014, 04:13:19 am »

 Thanks Godotwaits! Just got a Helm's Deep. I think there are a few models on Minecraft, available for download so time to get regged over there and say hello! :)
I think this is possibly the best Minas Tirith I've seen out there.... Can't get our mits on this unfortunately....he said he'll consider selling it once it's finished.

http://www.render.ru/forum/images/upload/3272471.jpg

You can watch progress here:  http://www.render.ru/forum/viewtopic.php?topic_id=136479&start=3060

monks
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PatB

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Re: Middle Earth
« Reply #116 on: February 01, 2014, 04:53:52 pm »

I also remember some amazing models made for "Third Age :Total War", the "Medieval II: Total War: Kingdoms"  mod.
http://www.moddb.com/mods/third-age-total-war



others images :
http://www.moddb.com/mods/third-age-total-war/images

I absolutly don't know who made the models, and if they can be exported or not  ???
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monks

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Re: Middle Earth
« Reply #117 on: February 02, 2014, 03:41:21 pm »

Nice find! I wonder if they'd consider donating one or two models...? I doubt it...  :P I'll try contacting them, what the heck...
You can download models from Minecraft and convert to objects with this prog: http://jmc2obj.net/

 Outerra has a limit on max vertices per model of 65 K. This prog can chunk thme into smaller pieces.

monks
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monks

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Re: Middle Earth
« Reply #118 on: February 07, 2014, 08:35:47 am »

PatB, do you have the otx for those models you got into Outerra? Something we could quickly use?

monks
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PatB

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Re: Middle Earth
« Reply #119 on: February 10, 2014, 05:00:42 pm »

I went further in the exploration of all Middle-Earth ressources in Trimble/Sketchup/Google Warehouse; we can find there some great models and skilled designers.
Here are a few screenshots, made possible thanks to models by Daniel Papen, Aernoud, Ali Demirdöven, Wiccan, Gromp1 and others.
Argonaths model come from Battle for Middle-Earth game.






so here are :

The Argonaths, Barad Dur
Gondorian Watch Tower above Minas Tirith, Black Gate, Edoras (in a better place)
One of the Tower Hill on Emyn Beraid (Gulf of Lhun at the horizon), Esgaroth, Isengard, Minas Morgul
Minas Tirith and the Prancing Pony (nice model with inside)

They all have been rapidly exported from Sketchup, some models are highly simplified, badly textured (no UV map, no transparency...)
Some placement are deliberately moved from their "official" position. (eg: I wanted to see Tol Brandir behind the Argonaths, or Esgaroth in the middle of the Long Lake, to see the Lonely Mountain in the far...
I can not wait to see the rivers flowing, clouds, improved biomes... You really made an amazing work with Outerra & ME-dem, and I'm sure you will continue to marvel us !  ;)
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