Hey, we're going to release the demo very soon...! The build is done and good to roll. In the meantime here's a few pics from both the GTS texturer and from Outerra. Once Outerra's biomes come online GTS will be providing the distribution maps.
This will be a demo. We'll release an update in the next weeks which will be V 1.0, and good for building architecture on. We just need to make a few changes to heights in a few places.
New stuff this time: Lonely Mt added. Lakes now visible as water in Outerra. Numerous other fixes and improvements.
At the moment lakes are set at sea level. Further down the line when Outerra supports lakes at different heights we'll release another version which will have lakes set correctly. This wil change terrain heights around the immediate vacinity of them but won't impact other than that.
Currently there is no Rivendell- I mean there is no deep valley especially created for it. Ideally we'd want to use the Lauterbrunnen terrain for that (It was explicitly based on the Swiss valley). That would have to be part of a patch for future release. Apologies to any extreme elf lovers
Such things happen when you're trying to build an entire world...!
GTS Texture in ViewingDale Viewer
More here:
http://www.me-dem.me.uk/galleries/vdale/gallery.htmGTS Texture as a drape in World Machine
more here:
http://www.me-dem.me.uk/galleries/gts/gallery.htmOuterra
More here:
http://www.me-dem.me.uk/galleries/Outerra1/gallery.htmmonks